GenCon Melee Top 8, 3-0 Swiss: Tao Tao Sorority Night

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captainslow 1265

Kia Ora, Kiwis of Thrones! Party night at Tao-Tao Sorority!

It has been a couple months since GenCon, but I wanted to post this melee list because it performed very well and its principles are valid.

I've been going through lots of life changes the past few months, so I don't have time for a full report. All apologies. I'll try to write something up for a more current event in the near future!

Some quick-hit thoughts on the deck:

  • The deck is designed with a 2- or 3-plot game in mind, with no control elements or control answers
  • Tons of saves and tons of stand make you resilient, unappealing to attack, and fast
  • No 1-cost reducers, as claim soak is far less important in melee
  • A couple of negotiating tools: You can Buy Everybody a Round and then Host an Orgy. Don't forget Pan-Sexual Margaret
  • Speed! OHHHHHlenna, each of your econ locations, and six power-grabbing events make you faster than everybody at the table
  • This plot deck is perfect, I think? You can usually open Summer Harvest and negotiate your way out of any Riddles. Clash of Kings for turn 2 if things are proceeding as planned (i.e. you are slightly behind in power and can win or get close if you go last this turn). Then Blame Nate French or choose an 11-Initiative Bad Plot to close, if necessary. Valar and Coppers are situational plots that help against troll-y board wipe decks and long games. Riddle is an alternative opener, a total board wipe against Valar, or a Spikes-copier. I don't think I would change a single plot.
  • We found out that Oberyn's Revenge would be legal on the morning of the tournament. Thanks FFG! Roy Rogers let me borrow an Irri and an OHlenna's Machines which I swapped for a Handmaiden and an OHlenna's Informant. Making the deck today, I would probably straight swap 3 Irri for 3 Illyrio and keep the Olenna's Machinations change.

The deck comfortably won each of three tables in the Swiss. I spent most of my games lying to people, which is absolutely the most fun you can have playing melee.

The top-16 game (which we didn't think was even going to happen because FFG had said there wasn't going to be a cut) was incredible. We spent 30-minutes pre-plot turn two discussing who was going to flip what. The inimitable Michael Lamezec successfully bluffed everyone (himself included) that he had two Dracs. He went to burn eventual-champion Jesse Carpenter's Balon Greyjoy (Core), which would have all but guaranteed a win for me, but discovered he only had one Drac. It was a sudden reversal and a hilarious end to my run. (Congrats Jesse!)

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