Challenge Math Nightmare (Games and Stuff SC Winner 4-0)

Simulador de robo
Probabilidades: 0% – 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

euphius 249

I finally took down a store championship! Okay...so it was only 7 people and with so many of us already having top 2 finishes we were all playing more "fun" decks, but it was still a win.

So, the deck. I've been playing this online for a few weeks now on IronThrone and a bunch of you have wanted the list. Now you can have it. Its done its job. The point of the deck was to completely abuse the mechanics of stand and str buffs to create a situation where most opponents would completely be unable to track how big a challenge was really going to get and who would be participating. It could stand its way out of Bara's lockdown, with the addition of Begging Brothers it could at least attempt to counter Martell icon removal, adding Blessing of the Maidens and Conf let me deal with negative attachments, and burn is a complete nothing burger to the deck when it can make every character gigantic almost on cue, many times outside the challenge window.

What makes the deck tick is core Marge. She regularly gets used 3-4 times a turn when the deck gets even lightly set up. She has been used as many as 8 times in a turn on my best turn with her. What does this do for me. It means that in each challenge I have the ability to swing the math by increments of 3 so I never lose a challenge unless I want to or don't care about it. Even a lowly knight of the reach can become a monstrosity...and lets not even talk about Brienne or Randy. So...how do I get all of these uses...

Handmaidens. Stand a lady when you sac them. FB them back in for repeated uses. Pretty simple there.

Highgarden Courtier: Give Marge the str buff from a Renly's Pavillion. Give her the +3 from Brienne being over 10 str to stand Marge. Give her her own boost and stand her from them if needed to stuff a challenge.

Plaza of Pride. No explanation needed.

Irri: again, no explanation needed.

Power gain tools, Brienne, Randy, Garlan, Jorah, KoF, and Knights of the reach all produce power. Any one of them can produce multiple a turn through buff and stand effects.

Second Sons give redundancy of good options for FB in case I don't find a Handmaiden. The Informants give an extra challenge to push rush. They are usually pitched with Plaza and played with FB as I rarely have 4 gold extra unless I get both Arbor and Redwyne.
Quaithe and Viscerion are both extra throw ins to fill out the banner. Viscerion is the first cut when something better comes along. Quaithe can be played in after a First Snow turn to help mitigate disasters when that plot is played.

Tournament report:

Round 1: Bye

Round 2: Robin Boehm: Lanni/Crossing. Sorry Robin. Set up Arbor, Marge, and a reducer. Had FB, Plaza, several Handmaidens, a Courtier, and Randy out by second turn. Game over on third with the Wardens of the South. Only lost one challenge. Never even used Marge more than twice in a turn.

Round 3: Bryn Alcorn Lanni/Kraken: Fun deck using Support of Harlaw to get multiple uses in a turn of a renown and stealthed out Jaime/Cersei/Tyrion/etc. Had me on the ropes after a first snow turn, but used Harlaw first before using Sea Bitch on my FB, letting me bounce in a chud to take the claim to keep Randy alive. Was able to reflood the board with Trade Routes and the rest was a matter of time from there. We both know it was one play mistake away from him winning as killing Randy that turn would have pretty much made me chase him the rest of the way.

Round 4: Jordan Davis Martell/Rose: Started with Marge, Randy, FB, Plaza, a Knight of the Reach, Arbor and chuds by the end of first turn. He managed to trim me down pretty well, but I hit pretty much every card he wanted to use with int claim (actually using the Olenna's Informant I drew to do a second int claim getting all his HFK's over 2 turns to claim). It was pretty smooth sailing.

Final: Peter Shuck Bara/Summer (Bryn didn't want to play a rematch and has already won a SC so he dropped): Kneel? Against this deck? Nah. With a Begging Brothers out and fully loaded on second turn he only really could slow me down with Dragonstone Castle...which could only control one target and by 4th turn I had Randy, Brienne, Marge, and a Knight of the Reach out. One could be kept down. The rest went rampaging across the plains.

The deck hit 4 games in a row. In testing it really hit about 1 game in 3. I could win another game in 3 with creative play and grinding it out. The third game I would miss Marge, or miss other buff effects, or miss my stand, or miss my bombs and it would just not quite come together. On the day the gods of the draw favored me and I hit the full combo each time. A bit lucky, but such is variance. It was a fun day and thanks to all of my opponents!

6 comentarios

Fabro 1

No arbor here?

euphius 249

I had the Arbor in during testing, but in the end removed it in favor of another Great Hall. The Arbor is great if I need to play a long drawn out game, but more often than not it just is too much of a tempo hit early to play it as it completely prevents me from playing more than one other card with the small econ curve in the plot deck to get high effect plots. I found it was just being used for standing characters with Plaza in most games I drew it unless I found it on setup. I would rather have another character or another lower cost economy card at that point.

asdf 1

You said you didn't run the Arbor, but in Round 2 you wrote "Set up Arbor, Marge, and a reducer." That's strange.

euphius 249

This is the moment where I go back to my deck and realize I built the one I used on the day of off of an older version I had still saved on IronThrone and not this version. Yes, the Arbor was still in the day of tournament version even though I cut it in practice. Should I mention I may have been running on 3 hours sleep that day after staying up to watch the USA vs Sweden gold medal game in Curling? Curling is my other hobby in the winter...so I promise I won the tournament, but beyond that my recollection of the day or specific plays may not be the most able to be trusted. I was running on pure caffeine. Sorry!

qasali 1

@euphius why do not use Valar ??

I like Tyrell a lot and I've been playing your deck but I've missed the Valar Morghulis sometimes. Some game I lost because I did not have it since I had cleaned the table and I lowered my knights. Call me Mr.Cautious but I like to leave the house with the VM. For the rest the deck is very funny. Great mallet and better deck builer. Thanks for this pearl.

euphius 249

@qasali, I didn't like any reset in this deck. Valar M punishes my own deck worse than my opponents most times. The deck is not really a rush deck, though it can often win by turn 3. I often took games to plot 7 or 8 if I did not get all of my pieces just by winning 1-2 critical challenges a turn defensively and allowing time to draw into what I need. Being stuck having to wipe my own board of many of my non unique combo pieces even if I had control of the game did not appeal. The biggest issue that I had with that strategy was vs Builders, but otherwise I usually could grind my way through a game if needed. First snow really wrecks the deck. The combo likes more than 3 pieces so I didn't like Wildfire. Valar D would hit me too bad too often since the deck centers around the 3-4 cost slot along with 6's. I had Valar in early and eventually realized I would rather let my opponent reset and let my plots be about helping me in this build.