Simulador de robo |
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Probabilidades:
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0%
más
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Derivado de |
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Ninguno. Éste es un mazo hecho de cero. |
Inspiración para |
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Ninguno todavía. |
N2X-X1-_ 7
Self-made deck here.
PLOTS
- Heads on Spikes: Momentum. TWO power if you guessed it right. It kills.
- Filthy Accusations: May cancel a character. Choose the more menacing one.
- Sneak Attack: Money. Initiative. Claim TWO. Hit first, then defend the Wall.
- Power behind the Throne: Difficult to counter. Helpful in this deck.
- Confiscation: Removes an attachment entirely. Careful not to be yours.
- Naval Superiority: So many Edict or Kingdom plot cards in the game.
- A Feast for Crows: Money. Power. Wait until a solid reason to play.
ATTACHMENTS
- Longclaw: Renown. Strenght for many cards. Duplicated. Wolf/Bear pommel.
- Milk of the Poppy: Cheap way to blank a character. Not its attachments.
EVENTS
- A Meager Contribution: Momentum. Toll-free easy money. May be cancelled.
- Seen In Flames: Momentum. Can destroy some strategies. Needs R'hllor user.
- The Hand's Judgement: Cancels some dangerous events. Wait for its moment.
- Tears of Lys: Silent poison surfing the deck. Surprise the unaware. Kills.
LOCATIONS
- The Wall: Oppose every challenge, even when losing. Two power per round. Strenght.
- Castle Black: Transforms a simple steward into a reliable way to defend The Wall.
- The Roseroad: Limited. Zero cost. Money + Money + Money + Money...round by round.
- The Kingsroad: Limited. Initiative. Deck has few problems for marshalling, it helps.
- The Iron Throne: Dominance winning is the key to success. Cheap. Increases reserve.
- Chamber of the Painted Table: Momentum. Grants you power. Needs dominance winning.
CHARACTERS
- Benjen Stark: Ranger protection. Difficult to really kill. Shuffles deck when ''dies'' and gains power.
- Ser Davos Seaworth: Stealth. Difficult to kill. Comes back to your hand when killed if not blanked.
- Varys: Stealth. Very expensive for a mono icon. Use him to discard the board and situational challenges.
- Ghost: No attachments. Stealth. Expensive for a mono icon. Its unique Stealth ability is just brutal.
- Maester Aemon: No attachments. Intrigue. The savior of the Watch. With help he can save twice in a row.
- Messenger Raven: No attachments. Cool draw engine. Monocoin. May it save some characters by dying itself.
- Samwell Tarly: Insight (draw engine). Cheap. Intrigue. Becomes stronger. Increases reserve. Opposition.
- Fiery Followers: Dominance. ''Cheap''. Two icons. R'hllor. Seen in Flames. Weak but worths the money.
- Steward at The Wall: Reduces cost of its sworn brothers, it's cheap and can defend with Intrigue icon.
- Yoren: Funny ability in some situations (avoid early game). Can be fearsome on Intrigue with some help.
- Vanguard Lancer: Momentum (not for early game). Oppose and support some challenges...or use it for dying.
- Bastards in Hiding: Use them to cover every situation. They are cheap, have two icons and can do things.
- Ser Waymar Royce: Worthy. Marshall him focusing on he'll die and interrupt. No attachments except Weapon.
- Ranging Party: Four coins, five strenght, two icons. Non-unique. Helpful. No attachments except Weapon.
- Veteran Builder: Cheap. Strong in Power. Sacrifice him to stand locations. No attachments except Weapon.
- Jon Snow: Mighty on some offensive raids along the Watch without kneeling. No attachments except Weapon.