Crows on the Fiery Stag [Core (3) vs All]

Simulador de robo
Probabilidades: 0% – 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

N2X-X1-_ 7

Self-made deck here.

PLOTS

  • Heads on Spikes: Momentum. TWO power if you guessed it right. It kills.
  • Filthy Accusations: May cancel a character. Choose the more menacing one.
  • Sneak Attack: Money. Initiative. Claim TWO. Hit first, then defend the Wall.
  • Power behind the Throne: Difficult to counter. Helpful in this deck.
  • Confiscation: Removes an attachment entirely. Careful not to be yours.
  • Naval Superiority: So many Edict or Kingdom plot cards in the game.
  • A Feast for Crows: Money. Power. Wait until a solid reason to play.

ATTACHMENTS

  • Longclaw: Renown. Strenght for many cards. Duplicated. Wolf/Bear pommel.
  • Milk of the Poppy: Cheap way to blank a character. Not its attachments.

EVENTS

  • A Meager Contribution: Momentum. Toll-free easy money. May be cancelled.
  • Seen In Flames: Momentum. Can destroy some strategies. Needs R'hllor user.
  • The Hand's Judgement: Cancels some dangerous events. Wait for its moment.
  • Tears of Lys: Silent poison surfing the deck. Surprise the unaware. Kills.

LOCATIONS

  • The Wall: Oppose every challenge, even when losing. Two power per round. Strenght.
  • Castle Black: Transforms a simple steward into a reliable way to defend The Wall.
  • The Roseroad: Limited. Zero cost. Money + Money + Money + Money...round by round.
  • The Kingsroad: Limited. Initiative. Deck has few problems for marshalling, it helps.
  • The Iron Throne: Dominance winning is the key to success. Cheap. Increases reserve.
  • Chamber of the Painted Table: Momentum. Grants you power. Needs dominance winning.

CHARACTERS

  • Benjen Stark: Ranger protection. Difficult to really kill. Shuffles deck when ''dies'' and gains power.
  • Ser Davos Seaworth: Stealth. Difficult to kill. Comes back to your hand when killed if not blanked.
  • Varys: Stealth. Very expensive for a mono icon. Use him to discard the board and situational challenges.
  • Ghost: No attachments. Stealth. Expensive for a mono icon. Its unique Stealth ability is just brutal.
  • Maester Aemon: No attachments. Intrigue. The savior of the Watch. With help he can save twice in a row.
  • Messenger Raven: No attachments. Cool draw engine. Monocoin. May it save some characters by dying itself.
  • Samwell Tarly: Insight (draw engine). Cheap. Intrigue. Becomes stronger. Increases reserve. Opposition.
  • Fiery Followers: Dominance. ''Cheap''. Two icons. R'hllor. Seen in Flames. Weak but worths the money.
  • Steward at The Wall: Reduces cost of its sworn brothers, it's cheap and can defend with Intrigue icon.
  • Yoren: Funny ability in some situations (avoid early game). Can be fearsome on Intrigue with some help.
  • Vanguard Lancer: Momentum (not for early game). Oppose and support some challenges...or use it for dying.
  • Bastards in Hiding: Use them to cover every situation. They are cheap, have two icons and can do things.
  • Ser Waymar Royce: Worthy. Marshall him focusing on he'll die and interrupt. No attachments except Weapon.
  • Ranging Party: Four coins, five strenght, two icons. Non-unique. Helpful. No attachments except Weapon.
  • Veteran Builder: Cheap. Strong in Power. Sacrifice him to stand locations. No attachments except Weapon.
  • Jon Snow: Mighty on some offensive raids along the Watch without kneeling. No attachments except Weapon.
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