广州 风暴降临 冠军牌组 双双太阳

Simulador de robo
Probabilidades: 0% – 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
瞎jb组 0 0 0 1.0

xd1412 10

传统的双双马泰尔的改进版,北京赛1.2版本后的大版本升级。

增加了核心的孤儿加丁瓦特的无限221 combo 非常容易第五回合之后无限221,后期可以铺到20个角色,配合优先哥高密取消对手一切清场战略。

增加了3丐帮Begging Brother用于取消各个强力牌组

  1. 取消布兰,打出秘密谋划
  2. 取消鸦眼与阿莎与无言老师
  3. 取消太阳军队补牌Starfall Cavalry
  4. 取消守夜人赋税阶段补牌的角色
  5. 取消龙妈点杀,卓耿点杀,取消国王减费
  6. 取消日鹿海大多数进场效果,3丐帮就是对付日鹿海的,因为网上输太惨,回去反复思考过打法

等等。丐帮用完金币后可以孤儿回手重新加,无限循环。

增加了制胜手段,道朗的游戏加毒蝎之刺,可以一回合从0到15个标记。

增加了针对附属和地区的解法,增加的七神的袍子Brother's Robes,擦冰封,擦养子,擦小长城,擦临冬城,擦怯懦花奶,关键还是非终结,341交换情报还能找出来。

增加了多娜·沙德Dorea Sand来控制对方低费角色,高费角色通过451和亚联恩来控制 多娜·沙德可以解布兰等2,3费的小角色,当然运气好可以解凯特琳,牌组一共7张沙蛇角色,解4费凯特琳也是有可能的。解完布兰然后秘密谋划。(决赛还打错了),多娜·沙德可以回孤儿,孤儿和多娜·沙德形成配合。

孤儿Orphan of the Greenblood可以配合很多,配合军队补牌,配合丁瓦特无限221,配合乞丐帮无限加金币,配合何塔无限踢人,配合商贩无限刷牌,甚至解花奶和怯懦等附属都是很不错的方式

去掉了弥赛菈 因为带名望还被养子还是4费,亏到不行。

增加了一张丁瓦特,提高上手率,早日形成无限221 一般3张221解决一切问题。

增加了一张骨路,来提高获取标记的手段,事实证明骨路很多时候立功了。骨路就是小长城。

黎明与亲王的计划作为增强点数能力,中期点数就很厉害。黎明加戴恩还能获得威吓。

奥芭娅·沙德Obella Sand作为前期防争夺手段。

战略增加了361 取消政治灾难与221。

听冰主任2费拉满。减少事件附属利于setup。

前期先防住,后期稳稳的。

这套牌组有点吃操作,细节多,网页版打多了之后很多时候会忘了一些细节。但是网页版的好处在于会学到很多规则。有些规则对方不知道就吃亏很多,比如长袍擦冰封弃掉。

战报预计要过2天发,牌组整体思路和组牌大概就是以上,改进地方还是有的,不过环境变了,马上就是血海了,希望对你组牌有所帮助。

8 comentarios

若毘林 1

Hope to help you. lul

nodtrio16 1

Well... for summary this deck is champion of Chinese Open which is participated by 64 ppl and undefeated.

Pietroia 56

why only 66 cards?

Lelwark 1

Then the Gerris drinkwater Reaction: After Ser Gerris Drinkwater comes out of shadows, choose a card in your plot deck and switch it with a card in your used pile triggers the trade routes when revealed??

faust74 1

No, because revealed plot card is not considered to be used. As a used plot card is considered every other card in your plot pile except the one on the top (the revealed one)

Lord Hakkera 21

Thanks for the write-up! Though some things feel somewhat lost in translation, it's always great to get some insight from more isolated metas!

I remember seeing a very similar list (National Champion?) a little while back and that deck also ran >60 cards. I know there's a lot of draw included, but is the extra versatility really worth the loss in consistency?

On a different note, the deck seems very late-game focused - going very hard on extreme high-end characters with 7-cost Arianne, Doran and Starfall Cavalry along with some very specific conditionals (eg. Robe only being able to be attached on Begging Brother, Doran almost exclusively working on Arianne etc.) that seemingly have you frequently keeping "dead" cards while waiting to draw the second piece. I suppose this is very meta-dependent, but is there a particular plan for dealing with sticky early-game tempo eg. Stark/Greyjoy or do most local players simply opt for slower decks in general?

Honestly, I find this quite different approach to the archetype fascinating and am tempted to ask another million questions, but, for now, I'll leave with those 2 main ones above and experiment with a few of the principles employed here myself to try to grasp them.

Once again, thanks for posting this!

xd1412 10

  1. 第一个问题是要应对不同的牌组,核心在于补牌的效率,当大量的补牌中关键牌就会补到,而且获胜的方法是多途径的,比如骨路The Boneway,比如道朗的游戏Doran's Game,比如毒蝎之刺The Scorpion's Sting。前期控制节奏,中期发力即可。

2.快攻牌组的压制力可以通过花奶Milk of the Poppy,侍奉Valar Dohaeris,灰布堡Ghaston Grey,亚联恩Arianne Martell (JtO)进行有效控制,对方的名望角色不会太多,而且此环境中粉末较多,不会过分依靠大哥牌组。所以是针对目前环境的牌组。

(期待下英文翻译)

xd1412 10

1.the first question "why robe/Doran etc":I need to use them to cope with different decks,and the core question is the efficiency of drawing.With so many drawing ability like Dorne/Strarfall cavalry/secret schemes,it's easy to get the key card.and I have many methods to win the game with Boneway/Doran's game/scorpion's sting.On first several turns I will concentrante on controlling the rhyme,and after that I will try to get the game.

2.when facing aggro/voltron decks, it's helpful to use milk poppy/VD/Ghaston grey/big Arienne to control,and with these to reduce opponent's reknown characters.In this meta because of powder,many decks will not rely on 6/7 cost big guys.so my deck is fit for the meta.