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Ninguno. Éste es un mazo hecho de cero. |
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Jump Around - Winner 7-1 SC Brighton UK | 30 | 19 | 22 | 1.0 |
Lanni Rains | 1 | 0 | 1 | 1.0 |
My Version of Tempo Jumpers (Pastimes Games SC Winner) | 3 | 1 | 5 | 1.0 |
Vaapad 267
Decklist Note - Clash of Kings should be Valar Morghulis, which is not yet in the database.
I played this deck to second place at NYC's 2016 Red Saturday Tournament, a 42-player competitive field comprised of players from all over the Northeastern US (and some who traveled farther, including one as far as California!). Don't be deceived; I went 4-2 in Swiss, and I'm not marketing this deck as super OP/dominant. Although to be honest, while I consider myself a very good deck builder, I'm really not the best player ... so perhaps a better player would have won it all. What I will say, though, is that despite the Lannister faction card, the reactions I got from my opponents and spectators throughout the day led me to believe that this deck operates differently than most that have seen widespread play in 2.0 to date. Maybe it's innovative, maybe it's not; I'm out of touch enough with the meta that I can't really say. But at the end of the night, a number of people asked me to share the list, so here it is.
But you have to suffer through my wall of text. Mwuhahahahaha.
If you know anything about me from my 1.0 days, it's that I was a Targ player to the hilt. Why? Not the burn, as most people think ... at least not directly. It was the surprise factor. There is nothing more boring for me than marshaling cards, doing some math, then turning the big characters sideways to win challenges. I want a deck that's flexible and can adapt to what an opponent does, and that can leverage high-impact surprises to drastically change a board state. My ideal deck is tempo-control with the option for an aggressive push early if circumstances permit. So that's the theory upon which I built this deck; it was designed to play much like the Targ jumper decks of old that ran not heavy burn, but effects like Pyrophobia (my personal favorite 1.0 card) and King's Landing Assassin.
Here's the game plan. In most cases (say about 2/3 of the time), I would open with Trading. This was just as much to give myself some gold to work with as to give my opponent gold; I want to encourage him to play out his hand. I'd usually marshal one character -- Tywin or Tyrion if I had him -- but more important was to get Harrenhal (and ideally Tower) -- on the board. In challenges, you can go one of two ways: attack the board or attack the hand. You'll jump guys in using either harrenhal or hear me roar, win int, then Rains into either Wildfire or Wardens. If you go Wildfire, the goal is to then use some combination of TBC, Red Keep Spy, Queen's Assassin, and Mil claim to either wipe their board or get them down to 1 character. At that point you Marched or Famine next and keep up the pressure. Alternatively, If you can get them down to just a few cards in hand with Wardens, you can leave their board as is and just Valar round 2.
"But Dave," you ask, "How can I manage that without sometimes throwing away some good unique characters to Harrenhal or HMR?" Well, unless you have Tower, you can't. Repeat after me: Valar Morghulis, all men must die. You have Close Call to revive uniques, and you'll draw more guys to replace the ones you had to discard. Don't be afraid to chuck even a Tywin if it's going to permit you to pull off an aggressive opening. You may need to do this if your Trading gets hit with Naval Superiority. That hurts, but it's probably not game over if you had a decent setup.
If circumstances convince you to open differently (FSoW, Famine most likely), you can still be aggressive early with Hear Me Roar and some of the clansmen. But if you get caught in a grindy game, the deck has tons of tricks and answers to let you play the long game/come from behind. It's that kind of flexibility that I value in a deck. The trade off is that it has A LOT of moving pieces. To be honest, I was out of practice (hadn't really played in a year), and the deck outplayed me at times. Nonetheless, I like challenging myself to play decks like this because that makes me a better player, and it makes for a more enjoyable game.
Some final notes. I understand that a similar deck, though heavier on clansmen and with a very different plot deck, did very well at Stahleck. Darknoj pointed that out to me as soon as I showed this to him the day before this tourney, and I took that version for a spin to compare. Full disclosure, the Stahleck version is probably stronger, from a strictly "Jaime" perspective: it will win more games more decisicely, and it may even win more games period, on average. But I prefer my version for two reasons: 1) I have more tricks/power effects from hand, rather than on the board; and 2) relatedly, that makes it (imo) more fun to pilot.
Ok, card choices/things I'd change. I played Nightmares over Treachery bc it didn't require me to have a Lanni unique, it could blank Catelyn and Winterfell, and it could blank an Econ location in marshaling on a Famine/Fsow turn. But what owner me a few times was NML blowing up my Tower. So probably two Treacheries are in order, but keep 3x Nightmares. The other big choice was Confiscation vs Counting Coppers. I think counting is the right choice. While it sucks to have Tyrion milked, Tower can get it off, and if you Confiscate they may have another milk anyway. You probably just have to live with milk and make sure you can draw to keep your jumpers going. At that point you can go to 1x lannisport and free up at least that card slot. Finally, 3x Tower might be right. That card is just bonkers.
Finally, thanks as always to twn2dn for his everpeesent help on building and testing, and to Jon, Sean and Matt for helping me refine (and re-learn how to play this game!) on Friday night.
So that's my deck, and those are my thoughts. Please build it, play it, and have fun with it. Just promise me you'll imagine a dragon on our faction card rather than a lion :).
31 comentarios |
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So I have been mucking around with a similar deck, The only thing is that I cannot get away without running Building Orders as the opener (I wasn't running Famine, I trusted March/valar to be able to keep up the tempo after the opening turn.) Mostly because I could not get the deck working if I did not see the key locations for the deck. Did you ever not see Harrenhal (FFH) and if so, how did you get around that? |
Just wondering why new cersei instead the old one? Isn't she better expecially with trial+wildfire combo? Nice deck meanwhile ÷) |
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I guess that bringing into play a character using Harrenhall doesnt count as ambush right? |
Yeah, I can confirm Vaapad's soft spot for the "surprise factor". His greatest achievement back in the 1.0 days was his Targ Hollow Hill work of art which cleared the board almost each turn. Then, Ambush did its thing. I still consider it the best deck throughout 1.0's history. Gratz man for yet another strong performance, even if you betrayed the only house that matters :-D |
Great deck. I was trying a version with Wildlings and Mance in place of LoCR Cercei as a fun deck last week. No Valar yet, which would have really helped. I love the concept since its so far from the normal and takes full advantage of the reset plots. Congrats on the great finish. |
Congrats on doing so well despite your attempts to be a noob and not play Dave! This is probably the closest to Targ KotHH that we can get right now so I don't think you need to be "formerly known as Targ" just yet. Did you consider running the new Tyrion in lieu of the core version for more clansmen synergy, or is that overkill in your mind? |
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Makes sense, especially with all of the cost 4 ambush effects. Did you usually have more cards in hand than your opponent to be able to trigger them? |
Later in the game, I can trigger maybe 60% of the time. Much less reliable against tyrell. |
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I am a huge fan of your deck building ever since the 2013 deck. This one is refreshing, though I felt the urge to change quite a bit when I cloned it for me... Could you comment on some choices?
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Is not better sneak instead of wardens? To trigger trial and still menaceing to clear board? I player castamete a lot but not so often i've 2 gold to use for wardens I tried also to swap pentoshi into marching orders, it works fine what do u think about it? And not even a little 1x gregor? Not a single one ?with hmr or hnnl is so cool |
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No event on marching till u trigger castamere, but u give oppo no money, i think giving 3 free gold is dangerous in every matchup |
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Am I missing something? Why is the deck only 51 cards? I know Harrelhall isn't in the version I am seeing but what else is missing? Help I would like to try this deck out at an SC! |
Check your settings to make sure you have all the chapter packs and expansions available. The deck is 60 cards. |
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HI Vaapad. I think this is most interesting lannister deck i've seen on 2.0. I have some questions Have you problem with economy with 2 2-golds plot? Are you sure abour clansmen have thinking to kevan and some knight for daring rescue?( synergic in this deck) Kevan is good also for we do not sow or similar. How you find with valar morghulis? . Thank you! |
This is an awesome deck thanks. Ran it twice against a deadly stark fealty direwolf deck and drew it out to 9 rounds before getting beaten through running out of draw. Agree the econnomy was very hard despite seeing 2 kingsroads and tyrion. my spys and assassins didnt go off cause he had equal cards to me from gates and snow plus valour. Also needed clansmen for defence but they only go in on attack. In the end his 4 x 2 claim plots in a row finished me plus winterfell stopping tower etc. will try more though with some tweaks. |
As I said above about Kevan, his trigger is very scenario specific and unreliable, and he's expensive to boot. So I'm not a huge Kevan fan. Valar is great, especially offensively. If they play out most of their hand early and don't have dupes, you can Rains into Wardens, clear their hand then Valar round 2. That's almost a guaranteed win, as they'll have no hand and no board, while you still have a hand. |
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What do you suggest taking out for the Treachery? |
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You are right, knight is less aggressive than clansmen, but it's more tricky i guess. Thank you for advice |
very good deck !!!! i am wondering without characters in board didnt you lack at power challenge? and when the combo didnt come are you willing to compete with your oponntent? |
i like the deck, but i tested a couple of times and 3 rks and 3 qa it's too much i don't have too much instances to use them always have few cards than opponent when i don't have Harrenhal (FFH) or Tower of the Hand in play |
Again, Valar Morghulis should be in the plot deck rather than Clash of Kings. I see now that it is in the database, but I can't see a way to edit the published deck or delete it and re-post. Sorry about that -- you'll have to copy the deck and add Valar to your version in order to play it online I guess. Tech fail.