"Famine Kings" 1st place at "Disaster at Craster's" (22 part

Simulador de robo
Probabilidades: 0% – 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

Gerry 301

There's probably nothing too surprising about the deck list, but I have a lot of experience playing the deck so I'm happy to answer any specific questions about card choice or strategy.

Disaster at Craster's was a blast; thank you to everyone involved in organizing the tournament.

2 comentarios

dtrooper 1

Interesting deck.

By looking at it, three things stand out:

  1. No reset plot;
  2. A heavy standing theme;
  3. Two Famine.

These choices raise a few questions.

When do you play Famine? It is clear to me that the passive effect is at its best early on in the game, but you probably want to have your big guys in play before revealing the double claim (Mirri Maz Duur being the exception, she really doesn't care about any of that). Considering there are other two-claim plots available, you must value the effect highly.

I can see how a Valar Morghulis from the opponent might be both heavily devastating if you have no duplicates, or just another way to keep the board small, which this deck seems to enjoy. Have you considered some number of Bodyguard and/or Fire and Blood to take some symmetry out of it?

How does the deck function when you don't see Beggar King? Also, with no redundancy on attachments, isn't Confiscation a heavy hit on your plans?

Have you considered A Dragon is No Slave? It could be destructive with Blood of the Dragon and the third Plaza of Punishment. Or do you consider that just a different archetype?

I'll probably have a few more questions once I sleeve the list and test it out, but that's it for now.

Congratulations on the win.

Gerry 301

Thanks! Good questions, I'll try to answer them as best I can.

Famine:

I think Famine is the best option for your 2-claim plot. First, there is the obvious synergy with Beggar King. Second, Mirri, the Khal, and the burn effects combine to grind down your opponents board, and they will often be scrambling to marshal as many characters as possible. So you can look at Famine as maximizing the impact of your military claim. And finally, the plot's impact doesn't diminish as much as you would think in the late game for two reasons: your opponent will often reset the board which diminishes their defenses, and Khal Drogo is always Khal Drogo. Four claim always hurts.

It's true that it's often unwise to play Famine turn one due to the 4 reserve, however, with the right setup and a good combination of cheap military dudes and dupes it's certainly feasible. If I setup the Khal or the Beggar King and my opponent has a weak board presence, I definitely consider leading Famine even if I have to ditch a few cards to reserve. The effect is truly powerful, and you will almost always ruin your opponents marshalling plans.

Resets:

The bottom of the curve is rich with dupes, which helps mitigate the effect of Valar and First Snow. And you are correct, an opponents Valar often works against him by softening his own defenses. Plus, if they survive your initial onslaught and succeed in bringing both board states to around zero, you'll find that Daenerys+Rhaegal is going to be better at getting you back into the game than just about anything I can think of on your opponents side. Both Body Guard and Fire and Blood are too passive; they don't fit the aggressive nature of the deck. They belong in the slower version of Targ that runs Valar and Slavers Bay Port. That being said, I generally do run Close Call as a backup plan if I need to get someone out of the dead pile. I changed it to Barring the Gates as a meta call because I expected to see a lot of Tinder Marge type decks.

Beggar King:

The deck functions fine without Beggar King. Fealty does a lot of work, and you do have Trading and Summer Harvest available as well. There's plenty of cheap guys with high strength available, so you'll be fine on those turns where you only count two gold. And trust me, if your opponent takes the time to play a four gold plot on turn one just to Confiscate your Beggar King, you are going to run right over him.

A Dragon is no Slave:

This card wasn't legal for the tournament, so it's a non-issue. However, my feeling is that you are correct in thinking it belongs in the slower Slavers Bay archetypes. Blood of the Dragon has been in previous versions of the deck and works great. I took it out in favor of Counting Coppers because I wanted the reliable draw with Valar gaining prevalence in the meta.

I hope I've made sense and answered all your questions. Let me know what you think, and be sure to post back here with any changes you decide to try!