House Mormont. Lady.
No attachments except Weapon.
While each character you control has the affiliation, Alysane Mormont gains stealth during challenges and does not kneel when declared as an attacker in a challenge.
Link: Decklists

Cat.
Ambush (2). No attachments except Cat.
Balerion cannot be killed.
Action: Kneel Balerion to discard 1 gold from a card.
Link: Decklists

Pit Fighter.
No attachments except Weapon.
While there is a Weapon attachment attached to Barsena Blackhair, she gets +3 STR.
Link: Decklists

Challenges Action: Choose a Mercenary character with 1 or more gold. Until the end of the phase, it gains renown and no attachments except Item. If it has 3 or more gold, it gains insight and intimidate until the end of the phase.
Link: Decklists

Army. Knight.
No attachments except Weapon.
Reaction: After Blackwater Forces stands during a challenge, choose a participating character. Until the end of the challenge, that character gets +2 STR. (Limit 3 times per phase.)
Link: Decklists

Blessing. The Seven.
Character you control only.
Attached character gains The Seven trait and "No attachments except Blessing."
Link: Decklists

Old Gods.
Insight. No attachments except Old Gods.
Reaction: After the plot phase begins, sacrifice Bloodraven to choose an opponent. You may look at that player's chosen plot card before you choose a plot card to reveal this phase.
Card design by 2022 Online World Champion, Alexandre Carry.
Link: Decklists

Dothraki.
No attachments except Weapon.
Link: Decklists

Knight. Mercenary.
Bestow (3). No attachments except Weapon.
Bronn gets +2 STR for each gold he has.
Interrupt: When a Lord or Lady character would be killed, discard each gold (cannot be 0) from Bronn to save it. Then, if that character was Tyrion Lannister, you may return Bronn to your hand.
Link: Decklists

Builder.
No attachments except Weapon.
Action: Kneel 2 Builder characters to search the top 10 cards of your deck for a location or attachment, reveal it, and add it to your hand. Shuffle your deck. (Limit twice per round.)
Link: Decklists


Link: Decklists

Ranger.
No attachments except Weapon.
While Defender of the Wall is defending, it gets +2 STR.
Link: Decklists

Steward.
Bestow (3). No attachments except Weapon.
Action: Discard 1 gold from Donal Noye to put a Weapon attachment into play from your hand.
Link: Decklists

Builder.
No attachments except Weapon.
Reaction: After you collect income, gain 1 gold for every 2 locations you control.
Link: Decklists

Ally. Ranger.
Shadow (4).
No attachments except Weapon.
Action: Kneel a location to put Forest Patrol into play from shadows.
Link: Decklists

Ranger.
No attachments except Weapon.
Interrupt: When an Omen plot card is revealed, kneel each opponent's faction card.
Link: Decklists

Ranger.
No attachments except Weapon.
Reaction: After you win a challenge in which Grenn is attacking, move 1 power from the losing opponent's faction card to another attacking character. (Up to 2 power instead if that character is standing.)
Link: Decklists

Companion.
No attachments except Weapon.
Action: During a challenge in which Grey Worm is attacking, choose a defending character. Until the end of the challenge, that character gets -3 STR. (Limit once per challenge.)
Link: Decklists

