House Florent. Knight.
Forced Reaction: After House Florent Knight enters play, choose a character with the lowest STR in play, and discard it from play.
Link: Decklists
House Manderly. Knight.
While there is a Winter plot card revealed, House Manderly Knight gets +2 STR.
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House Yronwood. Knight.
Reaction: After you lose a challenge in which House Yronwood Knight is participating, discard 1 card at random from the winning opponent's hand.
Link: Decklists
Knight.
Jousting Knight does not contribute its STR to a challenge unless it is attacking or defending alone.
Link: Decklists
Knight.
While there are more Summer plot cards than Winter plot cards revealed, Knight of Summer gets +2 STR and gains renown.
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Knight.
Reaction: After you win a challenge in which Knight of the Reach is attacking or defending alone, choose a Lady character. That character gains 1 power.
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Knight. The Seven.
Knight of the Seven gets +1 STR for each card in your hand.
Reaction: After you win a challenge in which Knight of the Seven is participating, if it has 7 or more STR, stand it. (Limit once per phase.)
Link: Decklists
Army. Knight.
No attachments except Weapon.
While there are 3 or more plot cards in your used pile, Knights of the Sun gains renown.
Link: Decklists
Army. House Arryn. Knight.
Assault. No attachments.
Challenges Action: Kneel a neutral location with printed cost 1 or higher to choose a defending character that shares a Trait with Knights of the Vale. Until the end of the challenge, that character gets +2 STR. (+4 STR instead if your initiative value is 0.) (Limit once per phase.)
Link: Decklists
House Arryn. Knight.
Stealth.
Each non-Army character you control with printed cost 6 or higher gets +2 STR.
Draft format only.
Link: Decklists
House Arryn. Knight.
Stealth.
Reaction: After an opponent initiates a challenge against you, stand Lyn Corbray.
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Knight. Lord.
While you are not the first player, Quentyn Martell gets +1 STR and gains stealth.
Interrupt: When Quentyn Martell is killed, choose and kill a character with a lower STR than his.
Link: Decklists
Knight. Lord.
Renown.
Forced Reaction: After the challenges phase begins, if there are fewer than 3 plot cards in your used pile, kneel Quentyn Martell.
Link: Decklists
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Knight.
While you control exactly 1 unique Knight character, Red-Apple Knight gets +X STR. X is that character's STR.
Link: Decklists
House Qorgyle. Knight.
Reaction: After a character loses a challenge icon, Scorpion Knight gets +1 STR until the end of the phase. (Limit 3 times per phase.)
Link: Decklists
Commander. Knight.
Reaction: After an Army or Knight card enters play under your control, Ser Addam Marbrand gains 1 gold. (Limit once per phase.)
Reaction: After a character enters your discard pile, discard 1 gold from Ser Addam Marbrand to return it to your hand. (Limit twice per round.)
Link: Decklists
Knight. Ranger.
While you are the defending player, each character you control gains a icon.
Reaction: After a challenge is initiated against you, kneel your faction card and pay 4 gold to put Ser Alliser Thorne into play from your hand.
Link: Decklists
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Knight. Ranger.
Shadow (4). No attachments except Weapon.
Reaction: After a card you control comes out of shadows, choose a character you control. Until the end of the phase, that character gains stealth. (Limit twice per round.)
Link: Decklists
Knight.
While an opponent controls 3 or fewer characters, Ser Amory Lorch gains renown.
Link: Decklists