Ranger.
Renown. No attachments except Weapon.
Reaction: After you win a challenge in which Qhorin Halfhand is participating, choose and kill a non-unique character with lower STR than his controlled by the losing opponent.
Card design by 2009 Melee World Champion, Jonathan Benton.
Link: Decklists

Army. Ranger.
No attachments except Weapon.
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Steward.
No attachments except Raven.
Action: Kneel Samwell Tarly to look at the top 4 cards of your deck. Switch one of those cards with a card in your hand, if able. Then, place the remaining cards on top of your deck in any order.
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Steward.
No attachments except Weapon.
Reaction: After Satin is knelt, choose and stand another Steward character. (Limit twice per phase.)
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House Yronwood. Knight.
Shadow (4). No attachments except Weapon.
Reaction: After you lose dominance, the winning opponent must choose and kill a character he or she controls.
Link: Decklists

Kingsguard. Knight.
No attachments except Weapon.
Reaction: After Ser Arys Oakheart enters play, pay 2 gold to choose an Ally character, and discard it from play.
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House Yronwood. Knight.
No attachments except Weapon.
Increase the initiative value on your revealed plot card by 1 for each plot card in your used pile.
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Fool. Knight.
No attachments except Weapon.
Interrupt: When a Lady character would be killed or discarded from play, stand Ser Dontos Hollard to save that character.
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Knight. Ranger.
No attachments except Weapon.
Each other Ranger character you control gains a icon.
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Companion. Knight.
Shadow (4). No attachments except Weapon.
Interrupt: When Ser Jorah Mormont is discarded from your hand, put him into shadows instead of placing him in your discard pile.
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Knight.
No attachments except Weapon.
While Ser Rodrik Cassel is attacking in a challenge, each unique character you control gains insight.
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Knight.
No attachments except Weapon.
Reaction: After an opponent triggers a location ability, Ser Talbert Serry gets +2 STR until the end of the phase. (Limit 3 times per phase.)
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Knight. Ranger.
No attachments except Weapon.
Interrupt: When Ser Waymar Royce is killed, discard 1 card at random from each opponent's hand.
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Builder.
No attachments except Weapon.
While you control 3 or more locations and/or attachments, Shadow Tower Mason gains a and an icon.
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Steward.
No attachments except Weapon.
Interrupt: When Small Paul is killed, search the top X cards of your deck for any number of Steward characters, reveal them, and add them to your hand. X is your reserve value. Shuffle your deck.
Link: Decklists

Army. House Dayne.
No attachments except Weapon.
Reaction: After Starfall Cavalry enters play, draw 1 card. (3 cards instead if there are 3 or more plot cards in your used pile.)
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Bastard. Steward.
No attachments except Weapon.
While Sweet Donnel Hill is defending, each attacking character loses all keywords.
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Builder.
No attachments except Weapon.
Reduce the cost of the first location you marshal each round by 1.
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