Kingsguard. Knight.
Bestow (3).
Challenges Action: Discard 1 gold from Ser Osmund Kettleblack to put a Knight character into play from your hand. At the end of the phase, if that card is still in play, discard it from play (cannot be saved). (Limit once per phase.)
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Kingsguard. Knight. Rainbow Guard.
While you control another Rainbow Guard character, Ser Parmen Crane gains renown.
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Link: Decklists
Cat. Knight.
Unique character with printed cost 3 or lower only. Ambush (1).
Attached character gains an icon and does not kneel when declared as an attacker in an challenge.
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Link: Decklists
Link: Decklists
Knight.
Reaction: After a Summer plot card is revealed, Ser Robar Royce gains 1 power. (Limit once per phase).
Forced Reaction: After a Winter plot card is revealed, kneel Ser Robar Royce.
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Kingsguard. Knight. Rainbow Guard.
Ser Robar Royce cannot be declared as an attacker or defender in the first challenge each player initiates each round.
-1 Initiative.
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Kingsguard. Knight.
Shadow (5).
Reaction: After Ser Robert Strong comes out of shadows, choose and kill a kneeling character with printed cost 5 or lower.
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Knight.
No attachments except Weapon.
While Ser Rodrik Cassel is attacking in a challenge, each unique character you control gains insight.
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Companion. Kingsguard. Knight.
While you control Aegon Targaryen, he gains a icon.
Interrupt: When a King or Lord character would be killed, discard 1 card from your hand to save it. (Limit once per round.)
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Knight.
No attachments except Weapon.
Reaction: After an opponent triggers a location ability, Ser Talbert Serry gets +2 STR until the end of the phase. (Limit 3 times per phase.)
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Guard. House Arryn. Knight.
Reaction: After you lose a challenge in which Ser Vardis Egen is defending, sacrifice him to choose an attacking character. Place it in shadows with a shadow token on it (cannot be saved). While that card is in shadows, it gains shadow (X). X is its printed cost.
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Knight. Ranger.
No attachments except Weapon.
Interrupt: When Ser Waymar Royce is killed, discard 1 card at random from each opponent's hand.
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Knight.
Challenges Action: Kill Ser Willam Wells to choose a character. Until the end of the phase, that character loses a , an , and a icon.
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Bastard. Knight.
Renown.
Challenges Action: Discard 1 power from The Bastard of Godsgrace to reduce the cost of the next card you play or ambush this phase by 2.
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Link: Decklists
House Tully. Knight. Lord.
Renown.
While The Blackfish has 4 or more power, each House Tully character you control does not kneel when declared as an attacker.
Reaction: After you win a challenge as the attacking player, draw 1 card. (Limit once per phase.)
Card design by 2009 World Champion, Erick A. Butzlaff.
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Commander. House Tully. Knight.
Renown. Stealth.
Each Army character you control gains an icon.
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House Harlaw. Knight.
No attachments except Weapon.
While The Knight is attacking alone, he gains stealth and renown.
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