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Ninguno. Éste es un mazo hecho de cero. |
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Dogpile | 1 | 1 | 0 | 1.0 |
Scot 7
Not too subtle here: trying to max out my Direwolf leverage.
With 3x Direwolf Pup, Summer, Ghost, Grey Wind, and Lady all in play, each Direwolf Pup would be STR 7. Each. Not that it’s likely I’d get them all into play but, yow.
I’m light on but with Like Warm Rain it’s sort of…bring it, please.
It’s kind of fun that even though Lady is an attachment, The Wolfswood and Direwolf Pup both work with her just fine. Also, Lady can’t die, so she’ll never be in the dead pile, so the chance to reuse her is better than other Direwolves.
Plot-wise what I really want is a few more Sneak Attack and A Storm of Swords. Since I can’t have that I’m really not sure. I want a good supply of coin and decent reserve for all those events. I wasn’t sure how important initiative was, but in my first match with this deck initiative was critical, so my high-initiative choices here paid off.
Sneak Attack: I’m not really doing anyway, so this only costs me my challenge.
A Storm of Swords: basically another Sneak Attack. Plays well with Vanguard of the North which made me add another of those. If the gold wasn’t so bad I might choose 2x of this instead of 2x Sneak Attack.
Marched to the Wall: I’m generally counting on me having more characters out than the other player(s) so this will be harder on them than me. Plus, okay coin and good initiative.
Confiscation: need some defense against attachments.
Muster the Realm: compared to The Winds of Winter I think this might be better overall. I added another Army card to trigger this.
Calling the Banners: good coin, reserve, and initiative. Originally I had A Noble Cause which has terrible initiative, but would be better for coin in early rounds or when the opponent’s characters are all dead at plot time, which happened a lot the first time I played this deck.
I played this successfully against a / deck. I thought I might have overdone it on high claim, since more than once I had to play two -centric plots in a row even though the opponent didn’t have any characters in play at plot time, but it worked out. Interestingly I didn’t end up using my events, as I kept the opponent’s options limited with my high initiative, high claim challenges.
I played a deck similar to this Monday and was successful. The only difference was my plots were geared towards more revenue. My goal was to overwhelm my opponent by getting as many characters out as fast as possible. I will try this deck this week. Thanks for posting it.