Armed to the Teeth

Rules FAQ

  • If more than one agenda has the "after all agendas are announced" timing point, you resolve them in player order. The first player during setup is determined at random.

  • The word "different" means different by title. You can include multiple copies of the same Weapon attachment in your deck, but you can only find one of each during setup. If you have different versions of an attachment (for instance, Ice (Core) and Ice (FUtG)), you can still only find one of them.

  • After you put an attachment into play with the agenda, you can immediately use it in the same reaction window, if possible (Throwing Axe, Bloody Arakh, Oathkeeper, etc.). You can even trigger an attachment that is already in play first, then put another copy of that attachment into play with the agenda and trigger the second copy in the same reaction window.

  • You can put A Pinch of Powder under your agenda, but since it has no printed cost, you cannot put it into play with the agenda.

  • You can trigger abilities that put additional cards under your agenda during the game, but Armed to the Teeth cannot interact with them unless they are attachments.

  • If you control Archmaester Marwyn, you can marshal any attachment that was placed under your agenda during setup, as well as any other cards that have been placed there by card effects.

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The Age of Heroes

Rules FAQ

  • This plot resolves after the forced reactions of The Mad King's Command or Weapons at the Door, so any attachment you put into play will not be affected by those plots.

  • You still reveal the attachment even if you choose to put it into play, so Sweetrobin can remove it from the game if it meets his condition (note that Tapestry attachments normally would not, unless your initiative value is increased).

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"Widow's Ford"

Rules FAQ

  • The cardtype is checked after the card enters your discard pile. If a card like Risen from the Sea enters your discard pile after it was in play as an attachment, it does not count as an attachment entering your discard pile.

  • This event shares the reaction window with reactions to the effect or ability that caused the card to enter the discard pile (for instance, reactions to a card being discarded from play, pillaged, discarded for reserve, etc.). The first player has the first option to trigger a reaction in any reaction window. If the card you are reacting to is no longer in the discard pile for some reason, Widow's Ford cannot find it in a different area, so it cannot be played.

  • If the card you place in shadows has the printed shadow keyword, it will end up having two instances of the shadow keyword while it is in shadows, possibly with different costs. When that card is brought out of shadows, you may choose which instance of the shadow keyword is used.

  • If the card's printed cost is X, it will gain shadow (0) while it is in shadows. If the card does not have a printed cost (for instance, A Pinch of Powder), it will also gain shadow (0).

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Elder Brother

Rules FAQ

  • A character that cannot be killed cannot be chosen for any effect that would kill it, including claim. You do not need to choose it as one of your 3 characters for Wildfire Assault, it will simply survive.

  • A plot becomes revealed the moment you physically reveal it. In the plot phase, all players reveal their plots simultaneously. Elder Brother will survive Valar Morghulis and similar plots if you reveal a The Seven plot at the same time.

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Growing Influence

Rules FAQ

  • The gold cost of the event and the additional cost of giving the opponent 1 gold are paid simultaneously. The gold cost can be reduced by cards like Paxter Redwyne (Core) or Fealty, but the additional cost always requires you to have 1 gold that can be given to the opponent.

  • You can use the 1 gold the opponent gives you to play The Hand's Judgment and cancel Growing Influence.

  • You can react to the costs of Growing Influence with Maester Harmune.

  • Any card that allows you to "spend" gold as if it were in your gold pool (like The Iron Bank) can be used to give an opponent gold as well. (See Spending Gold.)

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