Acolyte of the Shadow

Rules FAQ

  • Acolyte of the Shadow will have insight if an opponent controls a card in shadows during the K step of the D.U.C.K. sequence, even if there was no card in shadows when the winner of the challenge was determined. An example where that could happen would be when Banished from the Light is played after winning a challenge.

  • It is possible for a character to gain a keyword while another keyword is being processed. For instance, if the ability of Ser Gregor Clegane (TKP) kills Hagen's Daughter while resolving his pillage keyword, it is possible for Acolyte of the Shadow to gain insight if Hagen's Daughter is returned to shadows. If insight has not already been processed in that challenge (it cannot be processed unless there is a character with insight present), Acolyte of the Shadow can draw a card.

  • In a Melee game, Acolyte of the Shadow will have insight if any opponent controls a card in shadows, not only the specific opponent in a particular challenge.

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Open Revolt

Rules FAQ

  • If you reveal Open Revolt during the challenges phase (with "The Rains of Castamere" or Battle of the Trident), the plot will “remember” whether you have already lost an challenge prior to revealing it.

  • If In Daznak's Pit is played, each challenges phase is considered on its own. You can trigger the interrupt each time you have not lost an challenge.

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At the Tower of Joy

Rules FAQ

  • A character that cannot be killed cannot be chosen for any effect that would kill it, including claim. If Wildfire Assault is revealed, you are not compelled to choose it as one of your 3 characters (nor are you compelled to choose one of that character’s Traits for Vanquish the Unbelievers).

  • You can choose an opponent’s character if you wish. In fact, if you control no characters of your own, you will be forced to choose an opponent’s character, even if you would prefer not to.

  • The effect lasts until you reveal a new plot card. Usually that will be in the following plot phase, immediately after resolving all interrupts to a plot being revealed. By the time you would resolve the When Revealed ability of a plot like Valar Morghulis in the following plot phase, the lasting effect of At the Tower of Joy will have expired and the character can be killed again.

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Calm as Still Water

Rules FAQ

  • Calm as Still Water can save from terminal burn (for instance, Dracarys!), because returning the character to hand is considered to remedy the ongoing terminal condition. (Source.)

  • You cannot play this event if the character “cannot be saved”. (Source.)

  • You can play this event to save an opponent’s character if you wish. You can potentially prevent the opponent from using their own save that would keep the character in play (for instance, Maester Aemon (Core)). However, if you do this with a character that has a duplicate, the opponent can then use that duplicate to save the character from being returned to hand instead.

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Bloodraven

Rules FAQ

  • Once a player has chosen a plot card to reveal, they are not allowed to change their choice.

  • In a 4-player melee game, the other three players would choose their plots at the same time, and the controller of Bloodraven would choose last (after looking at the chosen opponent’s plot card first). If multiple players trigger Bloodraven in the same phase, the order is adjusted so that everyone can look at the plots they are supposed to see before making their choice. For example, if player A chooses player B, and player B chooses player C, the order would be as follows: Players C and D would choose first. Player B would then choose after looking at player C’s chosen plot card. Finally, player A would choose last after looking at player B’s chosen plot card. The players would then reveal their plot cards simultaneously, as they would normally.

  • If two or more players trigger Bloodraven in the same phase and choose each other, creating a situation where not all lasting effects can be applied simultaneously, the first player chooses the order in which the lasting effects are applied. In other words, if two players both have permission to look at each other’s plot card before making their choice, the first player chooses which player can take advantage of that permission and which player cannot. Similar situation in melee, if A chooses B, B chooses C, and C chooses A. They cannot all happen, so it comes down to first player’s choice. (See Priority of Simultaneous Resolution.)

  • In a melee game, you are not allowed to show the plot to another player when you look at it. However, you may verbally share any hidden information you have learned. When you do, you are not required to tell the truth. (See Hidden Information.)

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