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The Green Stag | 0 | 0 | 0 | 1.0 |
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Denooijer 8
This is my decklist that I played for a Dutch tournament, with 26 contestants. It became 7th, went 3-1 (1mod win) (The 3rd to 6th also had 3-1 but without mod win and the 8th place had 3-1 with 2 mod wins and mod lost)
FIRST ROUND - LOST The openings round was against baratheon fealty. Or also know as bara kneel. First couple of plots it went great/well, but sadly got smashed by King Robert’s Warhammer and the compleet set of Robert Baratheon, Stannis Baratheon and Melisandre.
SECOND ROUND - WIN The second round was against a Targaryen banner lion. It went head to head until my opponent couldn’t draw enough new cards and stranded. So it gave me the chance to collect the victory.
THIRD ROUND - (MOD) WIN This (fun) game of intrique was against lannister fealty. A hard game that didn’t gave much room to excel. Next to that my Rattleshirt’s Raiders got discarded and my Melisandre and Margaery Tyrell got milked. Lucky when the time was at an end and we where at our last round, I was leading with enough power to survive this round and claim the (mod) win.
FOURTH ROUND - WIN The last round was against Martell with rose banner. A round with great setup, lucky hit with Heads on Spikes & discard by intrique challenges. On top of that I had an early dropped Melisandre and quick to follow Fiery Followers and The Knight of Flowers. Next to finish it in the last round: Randyll Tarly.
THE DECK Overal the deck worked fine. It had in every game a 4 to 5 card setup without the need to mulligan. Most games my economy was great. So it gave me the push to go on the lead in the start of every game. Next to that, it felt great that I wasn’t depending on one combo or card to seal the win. Every game something else was doing the trick.
KEYCARDS Not surprising there are a couple of key cards or so called “bombs” to swing the win. Fiery Followers; made dominance much more easyer to acquire. The Knight of Flowers; Not a big surprise and almost always good for claiming some power. (And some games a lot) Melisandre; although most games I had more characters in numbers. It never hurts to kneel one of the “bombs” or dangerous characters to give more room for winning challenges. Randyll Tarly; should be one of the main “bombs” but only drew it once. Margaery Tyrell; what’s not to love. Sadly one time got milked badly. Street of the Sisters; sadly I could only play and use it in one game, but it can generate some extra power to seal the deal.
PLOTS The plots where ok. I could mostly pick the ones I wanted or needed at that time or moment. Missed a bit answers and could be improved. Maybe Jousting Contest or Confiscation could work.
IMPROVEMENTS At this point not sure. The plots worked fine. Maybe a Jousting Contest to get more easily wins by 5 strength or more. I want to look to attachment removal. Although it was only in one game a problem. Economy was stable and (with the exception of one game) had always gold for during the challenges.
BTW I am open for tips, improvements and opinions. (please if you suggest to add a card, also suggest what card to remove)