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I pay the iron price. I will take my power! ver.3 | 1 | 1 | 0 | 3.0 |
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MykylM 32
This is my current build of what is proving to be an extremely powerful power rush deck - quick, aggressive and resilient. Looking at how fast it builds power. At the moment it is a deck to beat in our little group, smashing some games in a couple of turns but proving remarkably resilient in games that don't initially go it's way.
Plots:
The plots I am using are more for getting the Initiative. From 11 to 5 in number. I usually will lead off with Sneak Attack but then usually plan on running Naval Superiority trying to catch Edicts and Kingdom cards. Calling the Banners for that start of midgame build hoping to get a lot of money for my big characters. The First Snow of Winter is surprisingly a very powerful card to pick up low cost characters jamming your opponent with cards. Following the next round with Heads on Spikes to get one of those that they just picked up. Rise of the Kraken and A Clash of Kings for the power claim.
Characters:
Your standard Balon, Euron, Asha and Theon threat. But the power house is Damphair and with the Drowned Men and Priest of the Drowned God. Damphair to bring back Ironborn and having Drowned me normally around 8/9 power with the Priest and Warships. A Rattleshirt's Raiders to get attachments off.
Locations:
I use a lot of Locations in my deck but really comes out fast. Iron Fleet scouts for that bump in power, The Iron Throne for Damphair and the rest of the Warships to build up Drowned Men.
Dropped The Reader and Fishwhiskers to 1 card each and added back 2 Black Wind's Crew. Found out that I was running into setup problems without the lower cost people.
I added 3 Ahead of the Tide's just so I have the chance of always going first. The ability to win initiative and then drawing a card for winning is huge in a Greyjoy deck.