Neutral.
Agenda.

Your plot deck cannot include Omen plot cards.

Reaction: After you win a challenge, place a Valar Morghulis token on a character controlled by the losing opponent.

Interrupt: When a character with 3 or more Valar Morghulis tokens leaves play, each player who does not control it gains 2 power for their faction.

Card design by 2019 European Joust Champion, Alejandro Gomez.

Tiziano Baracchi
Ten Thousand Ships #80.

Link: Decklists

The Gift of Mercy
Reseñas

Rules FAQ

  • Gift of Mercy can make use of the tokens placed by Jaqen H'ghar (or Kindly Man), and vice versa. In fact, you can use Gift of Mercy to place a Valar Morghulis token on a character and then immediately trigger Jaqen H’ghar to kill that character in the same reaction window.

  • You can trigger the interrupt if the character leaves play for any reason, including being killed, discarded from play, returned to hand, shuffled into the deck, etc.

  • In a Melee game, each player who does not control the character will gain 2 power when you trigger the interrupt. However, triggering the interrupt is completely optional. If multiple players are playing Gift of Mercy as their agenda, they can all trigger the interrupt before the character actually leaves play.

  • Valar Morghulis tokens placed by any player all count together.

  • Even if the character has more than 3 Valar Morghulis tokens (for instance, 6 or 9), you still only gain 2 power when the interrupt resolves.

  • You gain 2 power before the character actually leaves play, so you can potentially get to 15 power before losing any power on characters that are about to leave play at the same time. If two or more players would get to 15 power at the same time, the first player decides which of those players wins the game. (See Winning the Game.)

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