Neutral.
Agenda.

You may include non-loyal Guard characters from any faction in your deck. You must include at least 12 Guard characters in your deck.

While you control no Guard characters, you cannot play events.

Interrupt: When the challenges phase ends, draw 1 card for each challenge type that has not been initiated against you this phase.

Ferenc Patkós
Whatever Gods You Keep #40.

Link: Decklists

Sentinels of the Realm
Reseñas

Rules FAQ

  • The word "cannot" is absolute, and cannot be countermanded by other abilities. That means you cannot play events if you do not control a Guard character, even if another ability would give you permission to play an event in some way (for instance, The Annals of Castle Black or Emissary of the Hightower).

  • Only look at the 3 challenge types (, , and ) when counting how many cards you can draw. As long as at least one challenge of a particular type was initiated against you, you do not draw a card for that challenge type. It does not matter whether additional challenges of that type could have theoretically been initiated against you but were not.

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