|Simulador de robo|
Probabilidades: 0% – 0% – 0% más
|Ninguno. Éste es un mazo hecho de cero.|
This is the deck with which me and Stephen won the Milan and Dicehouse Store Championships.
He also made the top at the Thrones W.A.R. with the same deck. He asked me for a targaryen deck for that tournament some months ago and since then he helped me testing and tuning it. I think his version had -1 Isle of Ravens -1 PttT +1 estate +1 fire and blood.
I started to play HrD Plaza some months ago, before consuming flames was released, cause I think targ has enough efficiency to overcome the agenda drawback and that Plaza of Punishment is on of the best choices for the agenda. It always seemed to me that it costed too much to play it in a “normal” deck, but having it from turn 1 gives you a huge advantage in the challenge phase.
The deck is built around targaryen’s cost efficiency: Brainu and other players showed how good double coppers with Qotho, freedman and flea + sons is, so I decided to start from there to balance the 4 gold setup. Thus I decided to drop all the big guys but Dany, which is too important and one of the win conditions. The deck was flowing really good but I needed an acceleration in economy (one limited per turn was not enough and estates were sometimes unuseful) and I was consistently loosing against deck who relied on locations more than characters (Martell Stag for example). So I decided to play 3 tourney grounds, 3 put to the torch and Nothing Burns, dropping some of the burn and character control but making the deck solid against more archetypes. Location control is also very good in mirror matches and against Tyrell, since Hightower is a huge problem to deal with.
The latest addition, which pretty much solved the economy, is gates of the moon 2x (thanks Axxo for showing me the way :D).
Another important choice was to drop blood of the dragon and crown of gold: I always try to think outside the box, and even if the plot seems like an autoinclude I noticed that double Valar helped me more in keeping the board short, which is crucial for the deck.
You already have your terminal effect in the Plaza of Punishment so Blood of the dragon is good but not strictly necessary.
The gameplan is usually to flip coppers into coppers into trade routes, developing your economy and holding up the board thanks to qotho, freedman, flea and burn.
The deck has many triggers and tricks so it’s not easy at all to play it: it requires a lot of practice before you can pilot it at its best, but it’s also very fun and rewarding once you take confidence with it.
Last but not least, I want to thank all my metametas and my playtesting team for helping me coming up with this amazing deck. <3
Feel free to ask questions in the comment, I’ll do my best to answer when I read them. I hope you enjoy the deck!