Martel KotHH Knee Bender

Simulador de robo
Probabilidades: 0% – 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
First Player Martell Kneel. Still don't know how but it work 0 0 0 1.0

Clu 250

Very similar start to my other KotHH decks I've been working on. At the Gates turn one so you can play anything you draw. Turn 2 and 3, A City Besieged to keep their resources tied up and pressure on their hand (and military if you can).

5 comentarios

Comm 48

Hi !

I like the heavy location control style of your plot line.

However, I don't really understand why you have so many challenge control cards:

Could you please explain the logic behind these cards?

Also, could you elaborate on your choice of Arianne version ? I guess it is participating in the challenge control as well.

Clu 250

Sure! Since you are going to win initiative most of the time I was just theorizing that you should be able to kneel out an opponents board completely. The Dornish Revenge are to up the claim during intrigue or power challenges. What I like about the big Arianne is she in essence provides a way to get rid of another claim soak by your opponent. The same as the A Pinch of Powder.

The first couple turns you will most likely not be able to punch through with military but you can kneel everyone that matters down to start tearing apart their hand.Then you can start playing A City Besieged to lock out their econ locations and start with the high military claim.

Comm 48

OK, it makes sense.

I'll give it a try.

Thank you for your explanation !

Infidus 1

Don't you become short on gold? Haven't tried the deck yet, but it kinda feels like it will lack income, considering the amount of events and expensive characters

Clu 250

Right? But, that's what nice about KotHH. You want enough econ to play a big dude per turn and that's about it. You should be able to out muscle your opponent by kneeling them down during power challenges and hammer them on intrigue and military early.