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Greyjoy Sun Unopposed | 2 | 1 | 5 | 2.0 |
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Ninguno todavía. |
scantrell24 3392
This version focuses more on Balon.
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Care to explain why this is miles ahead? |
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Thanks for clearing that up. I’ve been play testing a bit with the previous iteration and here are some of my findings: - Sunspear didn’t really seem to serve a clear purpose (at least to me). There wasn’t a situation where I wanted or needed it. - The event package is really strong. I’ve done some pretty amazing things to force unopposed, to kill characters with we do not sow and seastone chair. I did sometimes have a lot of events in my openingshand, limiting my setups. I see you’ve taken some out, I would agree with that. I am going to miss Support of the People though, it’s pretty cool. - Great Kraken; the deck kind of runs out of cards at a certain time with (the many) events (of the previous version) that you kind of always want to Kraken to really capitalise on your unopposed challenges. I think, if you’re not playing Support of the People, 3 is the only way to go. So agree on that. - The reducers dudes are really strong, if only in setup. - In the current Targ meta, Asha seems like a real liability. It kinda hurts to see, but I have to agree with your going down to 2 Asha’s. - As few unique Plaza targets as possible. Definitely agree with the one-offs you’ve put into the deck. - Not sure about the attachments. While I missed Little Bird at one point (losing Balon to a Tears but killing Dany with Chair in the same turn), I’m not too sure on the Seal. I know, it’s super strong on Balon, versus Baratheon, but it’s going to get removed 100% of the time. One of the strengths of the previous version was the no-attachments deal, all of a sudden, all these confiscations are actually a liability for your opponents own cards. - Why two Summons? I know you play some one offs, it’s an extra draw, but it has no initiative. Wouldn’t one be enough? Marched is so strong.. Care to explain? - How did you like Here To Serve? I see you’ve removed it. I liked it because it got on of those beasts out early, but it always felt awkward because I didn’t really know when to play it. Turn 1? Turn 2? etc. - What was your reasoning behind including the Black Wind’s Crew? Your previous version did not have them if I a not mistaken.
Thanks and keep on building! I’m learning a lot :) |
I continued this discussion on cardgamedb. Also the layout of my post got screwed up. |
If able seal could be used strategically for one or two of the end plots - acok and rotk - at least that’s how I see it. The two summons make sense since there is less draw with out the reader. I’m definitely going to try this one, probably my friends too. I would however like to try and make room for a second paramour or obara. Like it a lot and thank you for all your great work on cgdb! |
This version is miles ahead of the previous iteration. Seems like a really solid list to me.