Lanni 2.0 - Lords of the crossing

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bretmichaelswannabe 56

Now, I've built -ALOT- of Lanni decks, and this is my result. The Plan is to put in Lords of the crossing, have been proxying it for a while now and it works so well when you can initiate 4 challenges each round.

Agenda:

Lords of the crossing. It is great when you have 4 challenges, and gives you help to change the course of the challenge phase, especially when you have renown on 2 characters, so in a dream scenario, you would get 3 power from a successful military challenge. 1 from Tywinn, 1 from Jamie and 1 from Lords of the crossing.

Characters:

I am mainly focusing on the Intruige challenges. Cersei Lannister,Wardens of the West and Casterly Rock together with card draw advantage from Grand Maester Pycelle and Lannisport make it real sweet to use The Queen's Assassin. Syrio Forel is a great addition to this deck, making sure whatever Im planning per round goes as I want with stealth. Having a lot of cheap ambush options (Burned Men,Gold Cloaks,Widow's Wail) makes it easy to manipulate the challenge phase,and make sure that I don't have to loose any of my four Lionmen early game. The Hound is to tip the scales in my favour. Brothel Madame is one of the most game changing cards besides The Hound and Wardens of the West that this faction have gotten. Makes the opponent keeping one gold for the challenge phase instead of using it in their marshaling phase. Truly an amazing card.

Attachments:

Pretty standard. Widow's Wail the element of suprise Seal of the Hand for getting to use Tywinn or cersei twice. Milk of the Poppy to stall.

Locations:

Since this deck is built around a fourth challenge, I keep 3 copies of Casterly Rock and 3 copies of The Kingsroad to keep those expensive characters coming out.

Events:

Tears of Lys to get rid of pests early game, The Hand's Judgment to don't get too suprised. The Things I Do For Love to maybe discard a character from play by using it in the action window on a Intruige challenge. Treachery Maybe one of the best cards in this faction. It have saved myself from Varys 3-4 times and also used it (thanks to Calling the Banners) on a opponents reducer, halting them from getting out their exspensive characters.

Plots:

THis is the part Im unsure of the most, but finally made a pretty solid build. Calling the Banners to replace Noble cause and giving me the option of using treachery in my opponents marshalling phase even if I don't win with the 6 initiative. Wardens of the West - Needs no explanation. A Game of Thrones to stall and give me the upper hand,since my deck is one of the strongest intruige decks out their. Taxation has high initiative and gold, plus i get too play maybe 2 kingsroad in a round. This card is very underestimated. I chose to go without Wildfire Assault and put in Marched to the Wall instead, sinnce i really enjoy the punishment it brings to my opponents if they dont put out claim soak characters the first round. And it also sets up pretty good for The Queen's Assassin.

What can i do different?

I've tried ALOT of plots for this combo.. Building Orders,Rebuilding,Wildfire Assault etc etc. and the only thing I am regretting is not playing Rebuilding instead of Filthy Accusations.. but that kneel can be life or death sometimes.

I am missing out a few weenies, I have very little characters I feel I can use as claim soak.. but it's not that big a deal loosing a merchant or gold cloaks, but still...

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