We defend the Wall alone

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Probabilidades: 0% – 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
NW Fealty 0 0 0 1.0
Against Hopeless Odds 0 0 0 1.0
We defend the Wall alone 37 32 37 2.0

Joe From Cincinnati 1672

I have finally switched over to Night's Watch fealty and I've been having a blast doing it.

With the recent additions of For the Watch! and The Shadow Tower, these have exponentially increased the value of both Old Bear Mormont and the event, The Sword in the Darkness.

In addition, with the recent popularity of the agenda, The Lord of the Crossing, those cards are very potent in not only stopping the first challenge your opponent throws at you, but also winning it and creating issues for them.

The Watcher on the Walls is also a very interesting card. On the surface, it seems like an A+ kind of card. Being able to kill an entire attacking army is an incredible ability. However, the cost is very steep, with the requirement to not only have two standing rangers when they declare their attack, but also having to kneel those two rangers. In addition, your opponent already does not have that much motivation to win military against you, since you have Maester Aemon and Benjen, who mitigate their motivation to gain a military claim against you. So in some games, it will sit in your hand all game, since your opponent will refuse to give you any viable targets for the card.

However, it also works relatively well against Lord of the Crossing decks. Whether they like it or not, unless they have Casterly Rock or Olenna's Informant, they need to a military challenge if they want to get all three challenges in. This may make them want to do military first with a weak character, but you can defend that and then use The Sword in the Darkness or the Shadow Tower to shut down their next few challenges.

The practice blades and Longclaws protect against Raiding Longships, Plaza of Punishment and Seastone Chair. The Littlebirds are for two reasons: there aren't that many intrigue icons that stay on the board during a first snow of winter turn. It's basically Will, Littlefinger and maybe Sam/Aemon if they have a dupe. The Littlebirds can allow you to give either Ser Alliser Thorne, Old Bear Mormont, Benjen Stark or Syrio Forel an intrigue icon that will last through the First Snow of Winter Turn.

In addition, Littlebird makes Old Bear Mormont a blocking machine when the Wall is out. I've won games on the back of an Old Bear with a Littlebird before. It is an incredible addition to him.

The characters are pretty standard. I can't bring myself to run more than 1x Will because of First Snow of Winter, in which case it is very possible that an unopposed power challenge can occur if you have him and one other character last through the challenges phase. One stealth character like Asha or Theon could cause major problems for you unless that 2nd character is Benjen Stark.

The Neutrals were, by far, the hardest thing to balance. I knew I wanted 2 Iron Thrones and the 6 econ locations, which meant I only had 7 neutrals to play with. I can't build a deck with less than 2 Hand's Judgments, so I added those, and the two Syrio Forels are needed to protect against an early enemy Syrio, who can really cause problems for you if you both have relatively small boards (especially on a First Snow turn). That left just 3 neutral slots to try and fix the intrigue deficiency in the deck. I added the two little birds and 1 Littlefinger to round out the intrigue presence for First Snow as well as provide some extra card draw and gold.

The deck has performed very well in testing. Unfortunately, I went 2-4 at the Indianapolis Regionals, in which 3 of my 4 losses were by 3 power or less. That was a hard pill to swallow, but The Shadow Tower really helps the deck and I think NW fealty has a very bright future.

Let me know what you think!

18 comentarios

dqthemountie 63

Nice decklist, Working on something similar myself. I am playing 3 Will though, just to stop the might GJ stealth machine. I am unsure though if discarding a Will dupe can save him from his Forced Reaction, you might enlighten me. Am still waiting for the WotN to come here and can't wait for The Shadow Tower.

Joe From Cincinnati 1672

@dqthemountieUnfortunately, sacrifices cannot be saved, so duplicates won't help in that case.

I was originally running 2x of Will, but with First Snow of Winter knocking Waymar and the 2 costers back to my hand, I found that Will was dangerous to an already fragile board state, which is why I cut him back down to 1x.

He is really the one card that I can't really nail down the perfect number for. I kind of wish the did not give him insight and then just removed that forced reaction haha. a 4 cost3 strength mil-int bicon with stealth would have been so much better.

The GJ stealth machine can be frustrating. However, I find that Will isn't really necessary because, if your opponent does have a few stealth characters on the board, it is likely that they'll be able to sneak an unopposed power challenge through, which would trigger Will's reaction. With the Practice Blade and Alliser, you often have enough military icons to withstand military stealth even without Will.

That said, he is still a nice bicon with card draw so if you are able to oppose all challenges each turn he's a nice enough card. And I see a lot of people do run him at 3x. I just can't bring myself to do it because I've been bitten by his reaction too often haha.

dqthemountie 63

Thanks for clearing that up for me. I ended up cutting him to 1, and putting an extra Weymar (3) and Syrio (2) in for them. That forced reaction is seriously harsh. I run 3 Littlebirds, just to protect against Int and also ships/seastone chair. As a sometimes GJ player myself I love how many ways they have to make those unop challenges. Keep the board small, First Snow/Wildfire and then run riot with the Greyjoy family plus their ships. I'm also playing a pretty identical plot deck, I just use Supporting the Faith instead of Building Orders. I find econ a problem, as does NW players I guess.

Plus I agree with you about Shadow Tower. I think it makes NW Fealty a viable build, after their lack of support in the first number of chapter packs.

Joe From Cincinnati 1672

@dqthemountieI typically run 1 or maybe 2 Waymar, since he has an ability to die, so I often times kill him on a Wildfire Turn. Plus, being 3 gold he goes back to your hand. However, if you had a dupe, that would be a nice card to keep on the table.

Greyjoy is definitely a fun faction to play. Luckily, I think NW has been given the tools to make them competitive versus Greyjoy. Econ is always going to be a problem with NW, but I've gotten used to it haha. I haven't seen an in house reducing location in ages :P.

I have a spring kit tournament today and am really excited to test out Shadow Tower extensively in a competitive environment. I think it's going to be very strong in this deck :D.

Dydra 1494

It looks similar to my thronesdb.com .

Unfortunately I didn't have time to test it, because No Middle Ground is still not available at my place ( being late about 2 weeks from expected date ), but the idea for them undercommiting on military because of The Watcher on the Walls and then pulling out The Sword in the Darkness is very potent.

Obviously The First Snow of Winter is a thing for these decks, but I can only make adjustments after testing ( hopefully this weekend ). The Shadow Tower is totally a pick for me too in this, Let's hope I can get this in my hands without delays like NMG.

Crabshack101 7

@Joe From CincinnatiI am very excited to hear how your spring kit event goes. Please let us know!

Joe From Cincinnati 1672

@Dydrayea, the combination of the Watcher and the Sword is a great combo that could really work out great. I haven't pulled it off yet, but I have reduced 15 str military challenges to 5 in the past, due to dupes haha.

First Snow was a heavy consideration when building this deck. That's why it has 17 characters of 4 cost or higher. Without first snow, that curve drops considerably. I am very optimistic about this deck.

@Crabshack101I'll have to remember to post a comment tomorrow. Or, if it goes really well, I can repost this deck with the "2016 Spring Tournament" tag on it haha.

Joe From Cincinnati 1672

@Crabshack101I ended up going 3-2. Wins versus Stark Fealty, Martell Wolf and Lanni LotC. Losses to Bara Fealty and Lanni LotC

I started 2-0 against Martell Wolf and then Stark Fealty. They both set up Rickon, which was really annoying.

Martell Wolf was first. He set up Rickon, which was annoying because I didn't have the Wall out. But I had two Ravens, so I figured I'd draw into it eventually. I did not. I went the entire 7 rounds without seeing it despite getting through about 35 to 40 cards haha. But with Shadow Tower, Old Bear and a few rangers, I was able to control the challenges phase and, at time, I was up 12-2. I asked him if he would concede and he agreed, since he said he did take a very long time during challenges. It was very nice of him.

1-0

Stark Fealty got close because they had Winterfell out, so they used it during each of their military attacks, which made me not able to use Aemon to mitigate claim. He was able to go full out mil for most of the game because he had bran out, so I could Watcher him. I never drew watcher, but even if I did, I'd need both of them to actually impact his board. But I kept my board state up and I got Old Bear out with a Littlebird and Longclaw on him and the Wall and was able to close out the game something like 15 to 8 or 9.

2-0

Round 3 was annoying, because it was against my Brother, who plays Baratheon Fealty. Me and him have done a lot of testing against each other and he built his deck specifically to beat mine. So this ended in a rather uneventful loss. He set up the Red Keep, the Iron Throne and a bastard. Turn 1 he played Gendry and Mel. He controlled my power icons just well enough that I couldn't stop the Red Keep, but he won dominance each round. On turn 4, he played Chamber which essentially ended the game at 15 to about 8. 2-1

Round 4 was Lanni LotC against Mickey Another person who I test against a lot and who generally has my number. He set up Jaime and a reducer. Turn 1, played Trading, played Tywin with a King's Road. Then I believe he played the Mountain as well. Mountain may have been turn 2, I don't quite remember. But anyway, he got a seal on Tywin and was able to do some damage. I got Old Bear out and a few Rangers, but it wasn't enough and he ended up winning 15 to about 10.

This was technically the end of the tournament, but I wanted to play Mickey again because he got an all world start and I wanted to see if the deck works against Lanni LotC in general. So we rematched. This time he did not get turn 1 Tywin and I was able to win pretty well. Something like 15 to 7 or 8. It was a no doubter for the most part throughout the game. I got Old Bear with a Littlebird (common theme) and Longclaw out. He removed the littlebird with confiscation, but I replayed one the same turn. So that, along with my ranger suite made it a relatively easy win (relatively being the key word.)

3-2

I was really bummed because at the end of round 2, there were 3 undefeated players left. The other was Mike from the Podcast, and I knew I had a good shot against him because he was running Lanni Martell, which this deck doesn't mind too terribly much. Still a pain. But I would have had a much better shot against that. Then, after round 3, there were 3 other 2-1s, I believe, and I got matched against Mickey who is just a great player. If I had been matched against one of the others I probably end the tournament 3-1.

Overall, I was very happy with the deck's performance. It is still very difficult to win against Baratheon though. I honestly don't really know what the solution to that problem is...

uBaH 139

@Joe From CincinnatiWe talked a lot about our builds :) I found that Watches isn't good old Lethal Counter attack and ended up cutting it to 1. I also dropped Iron Throne and opted in 3x Hands. Unfortunately I have 1 neutral free that I don't know what I want it to be, 1x Iron Throne doesn't sound good to me.

Also with First snow I think 1x Yoren is good. People end up discarding cards after the plot.

Something else, Why is Ghost not in the list?

Joe From Cincinnati 1672

@uBaHI have considered dropping Watcher to 1x multiple times, but then I get a Mountain and Jaime killed and feel like maybe it is worth the 2 slots again haha. I wish it was like olf Lethal Counter Attack and just required two characters, rather than 2 rangers. That change seemed rather extreme, as it significantly decreased the number of times the event is a threat to be played.

I occasionally go to 3x hands, but then I find that I see them too often. I have found 2x to be the best balance, but it all depends on your meta. Hand's has become a counter Hand's to protect my Watcher, as my opponent's events don't typically bother me much. With Targ decreasing, there aren't many events that are must cancels for me.

As for the Iron Throne, I've come to realize that people either love them or hate them. I include 2 Iron Thrones in all my Wall decks because then I can run Feast for Crows to great effect, which is a great plot for NW. 6 gold is well above average, the 4 reserve doesn't hurt with the throne and Sam and the 3 power for winning dominance, in addition to the Wall, can turn a small lead into an easy win.

I like Yoren but what I don't like is if you use him before the first snow, you are returning a card from your opponent's discard pile back to their hand. I wouldn't mind a 1x of him though. The problem is deck space. I don't really want to take out any of my characters haha.

Ghost I've never been all that impressed with. My plot deck doesn't have great initiative, so a lot of the times, when I'm not playing against GJ or Lanni (which is becoming more and more rare as the game goes on), I often lose initiative and am made to go first.

Ghost is only good when you are consistently making 2 to 3 challenges on a fairly regular basis. Otherwise, he's just a military monocon that can't be bypassed by stealth.

I have considered adding Ghost in the past, but then the same old question of where do I find the deck space comes up.

Avelfaltazi 1

Hi this is a nice deck you pulled up there, i've got few questions after playing some game with it:

  • Why Wildfire ? In all my game this was just a dead plot in my hand and cost me the win turn 7, I do consider the "combo" with benjen, but I think calling the banner might be more usefull

  • I'm also in trouble with Trading with the Pentoshi, It has his place there for sure but I need some tips on how to play it... Too early and your opponent put everything on the table... If I wait last plot turn well it's too late... I do consider that it is a nice tool after forst snow or wildfire but well still waiting for your thoughts

  • And finnaly Old bear Mormont is he that good ? We don't have so much things to put in but without confiscation milk make him quite useless... Well I guess we didn't a lot of choices (I do think now I'm Writting this that he works nicely with the events, gotta need more games to pull that up)

Anyway thank's for sharing (again :)), you rock dude !

Joe From Cincinnati 1672

@Avelfaltazi

  1. Wildfire is consistently the most questioned plot and I understand why. It can really screw your board up. However, with the first snow of meta now, the cost curve is up and the deck relies less on a bunch of weenie defenders. So, you should really max out your board at 5 or 6 characters, simply because you don't want to be victim to your opponent's resets, like First Snow and Wildfire. Also, in core each faction only really had 2 or 3 amazing character cards, so Wildfire didn't really hurt most people a whole lot. Now, there are way more characters worth killing. I had a game against Lanni Martell and he didn't think I was running Wildfire (because why would I? ;) ) He had Tywin, Tyrion, Nymeria, the Mountain, a few chuds and Jaime in play. I had Benjen, Old Bear, and a few chuds and 2 Ranging Parties. When I wildfired, I got 2 power from Benjen, killed a few chuds and he lost the Mountain and Nymeria. He couldn't kill Jaime, because he had 4 power on him. So that was an extremely advantageous play for me. I played a few reducers that turn and defended the Wall from that turn on, winning the game in the end.

Sometimes it will bite you on turn 7, but that also depends on who you are playing against. My meta is flooded with Starks, Greyjoys and Lannisters, and they all love Put to the Sword and other kill effects so I don't typically have more than 5 characters on the board anyway. Meanwhile, I am not killing many, if any, of their characters, so their board can get out of control way faster than mine. Ultimately, it's a utility plot that is not meant to be played every game. If you are forced to go to 7 turns, it may hurt you, but I think the risk is worth it. If you find it dead more often than not, you can replace it with Confiscation or Calling the Banners. I just have too many games where my opponent has 5 or 6 high impact characters on the board and I'd really like for them to clear it up a bit, especially since I don't have any kill in my deck right now other than Watchers.

  1. I generally don't care what my opponent plays. With so much Lannister running around, they are gonna get the gold they need to play all their characters. As long as I can set up defenses, I'm happy. The Wall outpaces most decks, with the exception of those insanely fast renown decks. I usually play it turn 2 or 3, just because then they may have already played their economy plots and dropped their biggest characters. This is another situation where you may have a different preference. Calling the Banners slots in here relatively well. You give up 2 to 3 gold generally, but you're not assisting your opponent.

  2. I can say, with confidence, that Old Bear is the second best card in the deck, next to the Wall. Get a Little bird on him and he basically wins the game for you, assuming you have the Wall out. For the Watch! really made him incredible because you can play that plot as soon as you have the Old Bear out and you have a pretty good chance of defending every challenge successfully, especially if they threw away their intrigue challenge that turn (which is always my favorite). If they decide to go military or power first, then you can just defend with him and, unless they went in with more than 7-8 strength, you can win and play the Sword in the Darkness or trigger the Shadow Tower. The synergy of those cards is amazing. I've won entire games on the back of a Littlebird + Longclaw Old Bear. And next chapter pack (True Steel) when he gets the Old Bear's Raven, he will be essentially impossible to get around.

Milk of the Poppy is pretty much gone in my meta. I can't remember the last time someone milked one of my characters. If people still play it in your meta, maybe you should replace Wildfire with Confiscation to see how that plays.

But Old Bear is definitely an incredible card.

Thanks for trying out the deck and thanks for commenting You rock too! :D

Tathagata 51

@Joe From Cincinnati I won 16-4 against Martell Kraken in my first game with this. Fishwhiskers was a worry but I managed to keep him in check with Calm Over Westeros, then For the Watch/Sword in the darkness when he undercommitted to his first challenge, then Hand's Judgement on his Hand's Judgement in response! First NW deck I've played where economy wasn't tricky. I missed the fun of playing A Meagre Contribution but can't see any space for it in this deck. NW Fealty is great!

Rookie 8

The wild fire seems anti for this deck, can you explain this choice?

Joe From Cincinnati 1672

@brad.hardwicke

Wildfire is consistently the most questioned plot and I understand why. It can really screw your board up. However, with the first snow of meta now, the cost curve is up and the deck relies less on a bunch of weenie defenders. So, you should really max out your board at 5 or 6 characters, simply because you don't want to be victim to your opponent's resets, like First Snow and Wildfire. Also, in core each faction only really had 2 or 3 amazing character cards, so Wildfire didn't really hurt most people a whole lot. Now, there are way more characters worth killing. I had a game against Lanni Martell and he didn't think I was running Wildfire (because why would I? ;) ) He had Tywin, Tyrion, Nymeria, the Mountain, a few chuds and Jaime in play. I had Benjen, Old Bear, and a few chuds and 2 Ranging Parties. When I wildfired, I got 2 power from Benjen, killed a few chuds and he lost the Mountain and Nymeria. He couldn't kill Jaime, because he had 4 power on him. So that was an extremely advantageous play for me. I played a few reducers that turn and defended the Wall from that turn on, winning the game in the end.

Sometimes it will bite you on turn 7, but that also depends on who you are playing against. My meta is flooded with Starks, Greyjoys and Lannisters, and they all love Put to the Sword and other kill effects so I don't typically have more than 5 characters on the board anyway. Meanwhile, I am not killing many, if any, of their characters, so their board can get out of control way faster than mine. Ultimately, it's a utility plot that is not meant to be played every game. If you are forced to go to 7 turns, it may hurt you, but I think the risk is worth it. I just have too many games where my opponent has 5 or 6 high impact characters on the board and I'd really like for them to clear it up a bit, especially since I don't have any kill in my deck right now other than Watchers.

grim 1

@Joe From Cincinnati How do you feel about playing rattleshirt raiders for removal? I keep having the old bear netted by GJ players. Also, total out of the loop for a bit newb question: how do you summon the symbols and card text on here? I forgot the shortcuts.

Joe From Cincinnati 1672

@grimI tried rattleshirt's raiders, but I was never really happy with it. If I'm going first, I would likely have to commit my entire military force in order to win the challenge. If I am going first, I will have to face my opponent's full standing military strength in order to do it, and then find some way to defend the Wall. If I am going second, I would likely have to forego defending the Wall in order to keep enough strength back to win that military challenge. And then, as you said, the only characters that it really matters for is Old Bear and Benjen. It just didn't have enough usefulness compared to the other cards in the deck, especially since the raiders are a military monocon, something I already have plenty of haha.

I have since removed Old Bear from the deck for precisely that reason that he is way too susceptible to negative attachments. I play against a lot of Martell and, since most of my characters are no attachments except weapon, the second I played Old Bear, a milk, imprisoned and condemned were soon to drop on his head.

The fishing net is a special circumstance because, for some reason, FFG calls it a weapon so it can be attached to your normally unattachable characters. But Greyjoy doesn't really run that card all that much. At least in my experience.

As for the symbols and card text, what do you mean? If you scroll over the card, the card text should appear. If you're asking how to link a card inside a comment like this: Fishing Net You start with a pound sign (or hashtag sign, Shift+3), then type the name of the card and it will give you a drop down list from which you can select the card you're wanting to link.

Joe From Cincinnati 1672

Wow, I just realized I was on an old version of this deck list and responded to a 5 month old comment....Sorry about that haha.