Martell, the Sun's Fealty 2nd place

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Aceidol 15

Current Martell deck - Swapped out Doran for Dornish, so I could pull characters with multiple icons in to intrigue and open up military challenges and power challenges later in the phase, or use it as a neat combo with attainted to win the intrigue anyway. Everything else is pretty basic Martell, tricks with Arianne and Nymeria to manipulate challenges. Tears and HVE for control and discard.

I really like Rangers Cache in this deck, standard sequence of plots, barring the need to play a situational plot like Confiscation or Wildfire would be AGOT or Calm - Depending on set up Rangers Cache Long Plan Counting Coppers This insures a fairly diverse hand turn 4 and gold to utilize it

Two things I am considering are adding 2 Boneways for Milk to take advantage of Dornish being able to manipulate and lose an intrigue challenge. I need to test this more though. If I don't do this will likely drop the Milks for 2x Vengeance for Ilia when I get that chapter pack. If I go with Boneway will probably drop 1x Areo and In Dorans Name for Vengeance.

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Aceidol 15

Decided on final changes once my Calm over Westeros pack arrives. Going to cut TRV for 2 Knights of the Sun. Not feeling I am getting the bang for the buck with TRV and a guaranteed turn 4 renown could really push things through at the finish. That leaves two less cards for fealty, but what the heck. Will drop Milk for 2 Vengeance for Elia and hold off on Boneyard for now. If I do decide to include it I will drop 1 Areo and 1 Tears for 2X Boneyard.