Ingsve 2nd place LinCon regional 2016

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ingsve 41

This is the deck I took to the LinCon regional in Linköping, Sweden. It went 4-1 in swiss and then reached the final in the cut.

The idea for the deck is of course rush but I also focused on defensive elements to protect the rush. I expected to see a lot of Mirri Maz Duur, Gregor Clegane etc. along with the usual swords or tears so I wanted to take advantage of all the saves in GJ. I decided on Risen instead of Hand's Judgement because I wasn't sure I would be able to save gold for expensive cancels. Nightmares is a really nice card in rush since it's so versatile and you don't really know what you'll be needing it for. I used it against things like Winterfell, Nymeria Sand, Greywind, Ghaston Grey, Red Keep. It also provides protection against Mirri and Greg etc even if that wasn't an issue I had in any game.

Seal of the Hand was added since the deck could potentially comepletely die against Bara Fealty with Stannis out for example. Targ could potentially have been a problem but I didn't play against any all day. Risen could potentially save from burn though and some characters can get pretty big that would help against that as well. Overall Drowned Men were very good all day long. They were always at least 5 STR and was as big as 8 or 9 at one point.

Everyone knows Balon is good so no real need to dwell on that. The deck might be slightly low on int icon still. In my swiss match I lost against Jakob Hultman who played Martell Crossing I didn't draw any int icons except a single Shipwright who I used to kneel Ghaston. I'm not a fan of the wildling scout that some people use in this type of deck but something more would at least be good.

For plots I mainly opened with A Noble Cause which worked every match. The only Naval I saw was in the final and that wasn't played on the first turn. Calling the Banners and in a couple of matches Counting Coppers were fairly early plays. I like playing Clash of Kings fairly early as well as soon as my opponent has at least 2 power to steal. That way you get your power total up quicker which changes how your opponent plays a bit. They become more defensive which takes some of the pressure off as well but often doesn't slow you down much. Calm was added because I've been hit a few times with Naval right after a first snow of winter turn so I wanted a safe plot to play in that situation. Wildfire was good all day. I had it when I needed it and the games never last long enough for it to backfire one you. Weapons at the Door is a great closer. It often wins initiative and for that final turn it gets rid of all milks or Martells icon attachments etc so that you can deliver your final blow unhindered.

The two losses on the day came against Martell. In both those games the deck didn't work as well as in other games. In one I had a poor setup and then didn't draw any int icons and in the other I had too little income and too expensive characters in hand. Buzz got rid of my saves on the first turn and since I couldn't get enough characters out he could grind me down with military claim and then marched. This was helped a little by Naval hitting my Calling the Banners as well.

Overall a good tournament so I'm happy with the results.

4 comentarios

eldub 2

would you mind posting at The White Book? www.whitebookpodcast.com

Isian.H 706

-1 newly made lord

-1 reader

+2 wildling scouts/house meister

how often were you getting your iron throne out or your Popeye?

ingsve 41

@eldub`I thought that was the job of the tournament organizer. That's part of the reason we handed in deck lists.

ingsve 41

@Isian.HI wouldn't want to reduce the number of characters that are +4 cost because of First Snow. There was only 1 game I really lacked int icons so that wasn't a huge issue. The Reader is awesome in this deck and NML is there to handle mainly Bara dominance tech which would severely slow the deck down but also to handle things like Ghaston and Tower of the Hand since I don't run We Do Not Sow.

I saw Euron in half the games perhaps. He's nice to have but not essential for the deck to work. I saw Iron Throne in most games but I didn't put it into play in all the games I saw it. I was expecting a meta with a lot of targeted kill because of Mirri, Greg and the usual Tears and Swords as well as Heads on Spikes that is fairly popular so I wanted some back up to make Aeron work to get my main characters back from the dead.