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Watch/Martell Control | 1 | 1 | 0 | 2.0 |
ConfusedUs 79
Working on a control deck that makes it difficult for the opposing player to attack in a meaningful way. Initially started with Martell/Watch, but recently flipped it around to Watch/Martell.
The attachment shenanigans should be self-explanatory. Between those, Maester Cressen, and Nymeria, you should be able to weaken opposing characters to suit your board state.
But my favorite part so far is the dream team of Arianne and Arry.
Marshal Arianne. Use her for defense or offense or whatever. At some point after she kneels, you swap her for Arry. Use Arry for whatever, but don't pick her up unless you need to.
Next round, marshal Arianne again. You can use both her and Arry for whatever challenges. After using both, you pick up Arry, draw a card, then use Arianne's action to put Arry back into play.
Next round, marshal Arianne again...
With your relative high gold plots and reducers, you should be able to afford her most turns. And, of course, you never HAVE to use hers or Arry's ability.
Defending the Wall with this deck is very easy. Between craven, icon removal, Dolorous Edd, and the dream team, you're going to be able to defend with ease.