House Tyrell/Kings of Summer

Simulador de robo
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Derivado de
House Tyrell/Fealty (Knights, Lords & Ladies) 2 2 10 3.0
Inspiración para
Ninguno todavía.

Trebge68 97

This deck was build after some suggestions from readers. I've changed the agenda from 'Fealty' to 'Kings of Summer'. Since I own three core sets I'm able to have three copies of both Randyll and KoF.

This deck has seen play just once, but the combination Randyll + Little Bird + Margaery + Heartsbane makes him do three challenges each round and basically won the game for me. Both tourney for the kings plots help protect me from Tears and put to the sword. The little bird is also for protection of both KoF and Randyll against tears.

Suggestions are always welcome.

6 comentarios

HidaHayabusa 73

You need a way to handle negative attachments. I'd suggest 1 Confiscation and 2 Rattleshirt Raiders. I think that you are on the right path, but you just need to make your design a bit more solid.

For instance check how useful Lady-in-Waiting is, and why she can't be a Bodyguard to help with Lords also. Why one Courtesan and not 2 Knights for instance? Your Lady count is too low to justify Horas imho, and in general if you are going for the Arbor, you'll need 3 copies to make sure you can play it on setup more regularly.

A nice addition will be to cut 1 Highgarden and add 1 Support of the People, so you get Mander OR Highgarden.

Pleasure Bardge is always a 3 of, imho, since you are rushing and you need the extra cards for those closing rounds. Personally I'd strip anything control-ish from the deck, and get rid of Tears of Lys for Superior Claim for faster games and surprise endings.

3 Mare in heat seem a bit too much also.

Trebge68 97

@HidaHayabusaThank you for the comment. Negative attachment removal is indeed a weak spot in this deck, I've included the raiders but I'm still thinking about which plot to remove for confiscation.

The courtesan of the rose was already removed from the deck, but somehow I forgot to remove her in this list.

HidaHayabusa 73

I think that Calling the Banners is fine to go. Especially in a Summer deck, where money are not supposed to be an issue.

By the way, I think that you really need 3 copies of Summer Knight in there.

Gil Of Thrones 1

I like it. I know the agony of trying to make a perfect deck. FYI impossible lol. But overall a very solid build. @HidaHayabusahas addressed the issues I think. But it's tough to pick and choose what you want from what can be inside an opponents deck as it varies person to person. Definitely a strong build. Happy Gaming.

Trebge68 97

@HidaHayabusaCalling the banners was indeed one of the plots I had in mind, the other one being Pulling the strings. But like you said, economy is not really an issue here so calling the banners for confiscation seems right. @Gil Of Thronesyeah, you want to have everything covered in case something happens in a game but at some point you have to make choices what and what not to include. But then again, that's what makes half the fun of this game!

HidaHayabusa 73

My take on solo Tyrell is total rush. They have enough Renowns to race quickly, and their characters don't have anything control-ish but only abilities to boost the power gained. So it's appropriate for them to get to 15 as fast as 3rd plot. I'll still emphasize on the importance of Superior Claim which in my version (https://thronesdb.com/decklist/view/6469/tyrell-power-rush-1.0) I managed to get 3 copies in and never looked back.