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Ninguno. Éste es un mazo hecho de cero. |
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Ninguno todavía. |
euphius 249
This is the goofy deck I posted my photo of the decking victory on FB yesterday.
Yes, decisions were made in making this deck to make it worse in the traditional deck building sense with the express and singular goal in mind of running your opponent out of cards in their deck. It attempts to do this through creating extra draw for the opponent whenever possible, pillage, and the Reader's and Tickler's abilities to create discards. A few characters are there to create pressure or push through challenges against superior board states (Esgred, Syrio, Vict, etc) but otherwise every card is there to create discards, draw, or slow down your opponent.
Now, for playing the deck. Strap in for a long haul. Decking someone is not quick and is likely to take 7-9 plots minimum. So...how do you keep the game from ending from either player winning in the mean time so you can win through the discard and draw mechanics instead (this deck has played 3 games and somehow is 3-0 winning twice by traditional power gain before I started thinking about this and made a few tweaks)? One, always try to tie dom. Watch how many points your opponent has and try your best to match it exactly with what you keep back. Two, don't get power for yourself if you don't have to. Make challenges that can be opposed by chumps. Choose not to stealth their small units if it won't change whether you get to activate pillage or not. Use Vict's renown power for a save as often as you can. It takes work not to win with a good balanced board state. If your opponent starts collecting renown and you can kill the unit, use Valar to take power back off the board, even if it means losing most of your own board. Time truly is your friend. Your victory condition gets closer whether there are units on the board for the players or not. Let them trigger draw locations like the Mander or Red Keep. Let them help you accelerate your win condition.
Event usage: Play the draw cards every single opportunity when you can. Succeed in an int attack? Play Without His Beard. But Euphius, you say, he has no cards in hand? You are giving him a net gain of cards even after your claim. Yes, but the deck is 2 cards smaller now so shut up and take it. Draw Dragon's Tail? Play it. Period. I mean, be smart about it. If you are second player, save it until they are done marshalling. If you are first, play it in dominance. Under no circumstances leave it still in your hand, though, if they are getting an int attack through. Use it in one of the challenge action windows before DUCK and make sure they draw from it...and if you draw another play it immediately too. Let no draw opportunity go to waste. Likewise, make sure both Time of Plenty's are played in the first 6 plots. Its only one extra card, but that's like getting a pillage off and every card draw matters.
The one exception to "don't take unopposed" begins once you have The Reader out. Then do everything you can to get him or another GJ unique through uo each turn. Those 3 discards he can trigger are massive.
Other than that...hope for some luck with the Mountain and Tickler to help you control the board state, hope you discard/kill some of their best stuff along the way so they can't use it and/or you mess up their combos, and just keep plugging away each turn.
If you want to make this a 60 card deck, probably the first two cuts are Widow's Wail and Loot (very situational since it requires UO and left over gold...which since you are giving them lots of draw they are unlikely to have much of unless they have a Tyrion or the like in play). For now I'm still streamlining it and don't really have a strong enough opinion about any other cards as to why they would be in or out. I cut the GJ Crown already due to lack of targets. The only people it could go on were Vict (which was awesome admittedly) and the Shipwrights. That usually meant it was "King Shipwright" and then using its ability would take away the pillage and make the card pointless. Also, it gave you power...which of course meant that you would win before decking the opponent. This is why they were sitting in my hand in the FB photo of the win. I realized they were going to end the game too early with 5 pillage on the board at that time. I wanted to win the "right" way for the deck.
Have fun with the Jank...and if I see it against me on TheIronThrone...I'll laugh and give pointers.
~Euphius