Ally. Recruit.
Challenges Action: Kneel Highborn Recruit to choose a character with 1 or fewer challenge icons. Until the end of the phase, that character gains insight or renown.
Link: Decklists

Ally. Fool.
Insight.
Forced Reaction: After Highgarden Jester draws a card using insight, place a random card from your hand on top of your deck. (Choose a card from your hand and place it on top of your deck instead if there is another Fool character in play.)
Link: Decklists

Action: Choose a character you control with printed cost 3 or lower. Until the end of the phase, that character loses all faction affiliations and Traits, gains insight and stealth, and does not kneel when declared as an attacker.
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Action: Choose Arya Stark or a unique character you control with printed cost 3 or lower. Until the end of the phase, that character loses all faction affiliations and Traits, gains insight, and does not kneel when declared as an attacker.
Link: Decklists

Link: Decklists

Bastard. Commander. Lord.
While you control a:
- Builder character, Jon Snow gains stealth.
- Ranger character, Jon Snow gains intimidate.
- Steward character, Jon Snow gains insight.
Link: Decklists

House Arryn. Lord.
Insight.
Reaction: After you win a challenge in which Littlefinger is participating, each player chooses a card in their hand or shadows area. Then, reveal those cards. If no opponent revealed a card with the same cardtype as you, move 1 power from a card in play to Littlefinger.
Link: Decklists

Mercenary. Spy.
Insight.
During the first challenge you initiate each phase, defenders are declared before you declare attackers. (Attackers and defenders are knelt simultaneously as part of initiating the challenge.)
Card design by 2017 European Joust Champion, Reinhard Schefcik.
Link: Decklists

Maester.
While you control:
- Robb Stark, he gains insight.
- Jon Snow, he gains stealth.
- Bran Stark, he gains: "immune to opponents' plot effects."
- Rickon Stark, he gains pillage.
Link: Decklists

House Dayne. Maester.
Challenges Action: Kneel Maester of Starfall to choose a character. Until the end of the phase, that character loses (choose one): insight, intimidate, pillage, or renown.
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Lord. Merchant.
Insight. Shadow (5).
Reaction: After you collect income, gain 1 gold for every 2 cards in shadows.
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Link: Decklists

Lady.
While you have Arianne Martell in your hand, reduce the cost to marshal her by 1.
While you control:
- Doran Martell, he gains: "immune to opponents' plot effects."
- Quentyn Martell, he gets +2 STR.
- Trystane Martell, he gains insight.
Link: Decklists

Link: Decklists

Reaction: After you win an challenge, choose a participating character you control and (choose one):
- return it to its owner's hand.
- place it in shadows.
- have it gain insight until the end of the phase.
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Ranger.
No attachments except Weapon.
Reaction: After you win a challenge in which Pyp is attacking, choose another attacking character. That character gains insight until the end of the phase.
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King. Lord.
Insight. Renown.
While an opponent controls a King character, Renly Baratheon cannot be saved.
Reaction: After you draw a loyal card using insight, reveal it to draw 1 card.
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Steward.
Insight.
+1 Reserve.
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Lady.
Sansa Stark gets -1 STR for each character in your dead pile.
While Sansa Stark's STR is 0, she gains insight.
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House Harlaw. Warship.
While you control The Reader, he gains insight.
Reaction: After 1 or more cards are discarded for reserve, either: draw 1 card, or gain 1 power for your faction. (Limit twice per round.)
Link: Decklists
