Ironborn. Lord. Raider.
Pillage. Renown.
Reaction: After Euron Crow's Eye discards a card using pillage, put a location from the losing opponent's discard pile into play under your control.
Link: Decklists


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Scheme.
When Revealed: Choose and kneel a character.
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Challenges Action: Choose a unique character in your dead pile, and shuffle it back into your deck. If that character is a Hatchling, you may put it into play instead.
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Play only during a challenge.
Action: Choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw 1 card.
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Siege. War.
Treat each character as if its printed text box were blank (except for Traits).
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Ally.
Marshaling Action: Kneel Garden Caretaker to reduce the cost of the next character you marshal this phase by 1.
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The North. Winterfell.
Challenges Action: Kneel Gates of Winterfell to reveal the top card of your deck. If it is a card, draw it.
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Dorne.
Reaction: After you lose a challenge as the defending player, kneel and sacrifice Ghaston Grey to return an attacking character to its owner's hand (cannot be saved).
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Direwolf.
No attachments. Stealth.
Reaction: After Ghost bypasses a character using stealth, that character cannot be declared as a defender for any challenges until the end of the phase.
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Ally. Army.
Ambush (2).
Forced Interrupt: When a phase ends in which Gold Cloaks entered play using ambush, discard it from play (cannot be saved).
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Maester. Small Council.
Insight.
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Warship.
While you control Balon Greyjoy, he gains stealth.
Reaction: After you win an unopposed challenge, either: draw 1 card, or gain 1 power for your faction. (Limit twice per round.)
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Ally.
Reaction: After Greenblood Trader enters play, look at the top 2 cards of your deck. Add up to 1 of those cards to your hand, and place the others on the bottom of your deck in any order.
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Challenges Action: Choose up to three characters. Until the end of the phase, each of the chosen characters gets +2 STR.
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Supported by Master of Whispers.
Supports: Master of Laws.
Rivals: Master of Coin, Master of Ships.
You may initiate an additional challenge during the challenges phase, against a different opponent.
+1 STR
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Ally. Companion.
Action: Sacrifice Handmaiden to choose and stand a Lady character.
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Edict. War.
When Revealed: Choose an opponent. Discard 1 card at random from that player's hand. If that card is a character, gain 2 power for your faction and place the discarded character in its owner's dead pile.
Link: Decklists
