

Dorne.
Reaction: After you lose a challenge as the defending player, kneel Sunspear to raise the claim value on your revealed plot card by 1 during challenges of this same type until the end of the phase.
Link: Decklists

Reaction: After you win a challenge by 5 or more STR, gain 2 power for your faction. (Max 1 per challenge.)
Link: Decklists

Edict. The Seven.
Forced Reaction: After the challenges phase begins, each player returns all gold in his or her gold pool to the treasury.
Link: Decklists

Condition. Skill.
Attached character gains a icon.
Link: Decklists

Dominance Action: Choose a non-unique character with printed cost 6 or lower. Take control of that character. (Max 1 per round.)
Link: Decklists

Ally.
Marshaling Action: Kneel Targaryen Loyalist to reduce the cost of the next character you marshal this phase by 1.
Link: Decklists


Poison.
Reaction: After you win an challenge as the attacking player, place a poison token on a character without an icon controlled by the losing opponent. At the end of the phase, if that character still has the poison token, remove it and kill that character. (Max 1 per challenge.)
Link: Decklists

Interrupt: When the effects of an opponent's event would initiate, cancel those effects. X is that event's printed cost.
Link: Decklists

King's Landing.
The Iron Throne contributes 8 STR to your total for dominance.
+1 Reserve.
Link: Decklists

Westeros.
Limited.
Marshaling Action: Kneel and sacrifice The Kingsroad to reduce the cost of the next character you marshal this phase by 3.
+1 Initiative.
Link: Decklists

Knight. Lord.
Renown.
While The Knight of Flowers is attacking alone, the defending player cannot declare more than 1 character as a defender.
Link: Decklists

Play only if you are the first player.
Challenges Action: Choose a defending character with STR 5 or lower. That character does not contribute is STR to this challenge.
Link: Decklists

The Reach.
Reaction: After you win a challenge by 5 or more STR, kneel The Mander to draw 2 cards.
Link: Decklists

Lady.
Reaction: After you win an challenge in which The Queen of Thorns is participating, put a character with printed cost 6 or lower into play from your hand.
Link: Decklists

Spy.
Ambush (4).
Reaction: After The Queen's Assassin enters play using ambush, choose an opponent. If you have more cards in hand than that player, he or she must choose and kill a character he or she controls.
Link: Decklists

Link: Decklists

Lord.
Reaction: After you win a challenge in which The Red Viper is participating as an attacker, he gains 1 power for every 5 STR by which you won the challenge.
Link: Decklists
