|Simulador de robo|
Probabilidades: 0% – 0% – 0% más
|Ninguno. Éste es un mazo hecho de cero.|
The deck has brought me to the cut at Stahleck, with an overall record of 8-3 over the weekend (6-3 at joust, 2-0 team event) and Westeros Fall Championship Final (I think with 8-0, don't remember exactly the round where I started using it, but haven't lost since). Previous version of this also took me to top16 in Fracas.
Apologies to people at Stahleck whom I promised to share the deck with "next week", didn't expect to get so far with it in Westeros and kinda didn't want to spoil this to opponents.
The name of the deck is quite ironic because I promised to call it like this in July when my friends Vytautas and Daniel (VD) shared the idea with me. Back then it was all about Doran and Red Viper, big bros, no flea bottom or jumper shenanigans, with great answers to Tyrell and Targ which were dominating at the time. All 3 of us hit the cut during Fracas with various decklists around same core, but neither did good enough and Martell Wars was so popular back then, so this just felt like another one.
I haven't played the deck for few months, playing around with Targ and Stark, but before Stahleck I came back to this deck and updated it to work without Core Viper. Over next 2 weeks of practice constantly new ideas and improvements arose and the deck got like 20-25 cards different from the original iteration.
In general, the main strength of the deck lies within Someone Always Tells, Secret Schemes, Dorne and Trade Routes. Combined they provide economical and card superiority over your opponent. Having Doran's Game is just icing on the cake.
With your win condition getting better every turn the game revolves around 2 things - get your stuff up while allowing opponent least power possible and when just explode one you have everything.
This way, no matter what you have advantage turn 1, process to build up your board while establishing good card draw. Turn 2, 3 and 4 are usually eco plots, which both establish superior board, cancel their eco plots and nullify resets. Sometimes you'll flip Varys's Riddle if not used turn1 or Counting Coppers.
Darkstar (Km) this bad boy is gold. Stealth, remove icons and can use Dawn. Ser Cletus Yronwood win initiative with any plot pretty much. To The Spears! if you can win a challenge, why not win 2? Get double renown and intimidate few fellows. Areo Hotah (SoD) and The Prince's Plan saving games so often from rushes.
Also, special mentions to hate attraction cards:
So fun when people go extra mile to kill a character you absolutely don't care about.
Anyway, so here's something you can hate instead of usual Targ or Stark goodies.