the Darkstar that was promised, legal for Rotation

Simulador de robo
Probabilidades: 0% – 0% – 0% más
Derivado de
the Darkstar that was promised 4 0 2 3.0
Inspiración para
Ninguno todavía.

Victarion Seaworth 9

This is my Darkstar harpoon deck, legal for rotation.

General strategy:

You choose Darkstar for Prince and try to become first player to harpoon more effectively.

The Characters:

Arianne: high STR power icon, able to return to hand to bring Darkstar in.

Caggo: make the Bomb more lethal.

Darkstar: THE ONE AND ONLY! has 5 wonderful STR with intimidate and can wipe your opponent's board all at once.

Reducer: Claim soak, econ, cheap power icon.

Dornish Paramour: HARPOON!

House Dayne Escort: cheap character with power icon and returnable from discard pile.

House Yronwood Knight: make some worth out of Harpooning and losing then.

Colemon: cause Milk and sweetsleep are annoying. Also fun for stealing some stuff.

Nymeria Sand (SoD): Attack their hand even more when you lose dominance, nice draw, high STR.

Ser Cletus Yronwood: makes you get the initiative. Crucial for the deck, so always dupe him.

Ser Willam Wells: some nice Icon control, wonderful stats. Nice to use before VD or TMKC.

The Fowler Twins: HARPOON! but without needing to participate.

The Attachments:

Reckless: HARPOON! but free.

Sword of the Morning: HARPOON! but 3 in one and giving a mostly useless STR buff.

The Locations: Blood Orange Grove: Econ

Meadowlark: nice extra character sometime soon.

River Gate: Econ and precious Draw.

The Roseroad: Econ

The Water Gardens: Econ, hiding event costs.

The Events:

"Off To Gulltown": extra icons, either for Darkstar or the people he's Harpooning.

Dornish Revenge: HARPOON! but as event and with potential kill.

He Calls It Thinking: nice cancel for all things challenges phase.

Superior Claim: Make your power challenges worth it.

The Hand's Judgment: another cancel, cause events are annoying.

The Prince's Plan: recurable extra Icons, potentially tons of STR.

The Plots:

Duel: since you have no expensive characters, punish them for having them. Nice high initiative too.

Exchange of Information: super much draw. Is worth the RL slot.

Heads on Spikes: Extra power, high initiative, high chance after using Darkstar's bomb.

Late Summer Feast: turn 2 mostly where you don't need to be first yet, tons of money.

The Mad King's Command: Keeping the board small for Harpooning, high initiative. wonderful after using Darkstar or LSF.

The Maiden: The opener, gets you the initiative later.

Valar Dohaeris: Keeping the board small again. Punish them for playing big characters.

1 comentario

DAWGiannisis 2

awesome stuff man the synergies are of the charts