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the Darkstar that was promised | 4 | 0 | 2 | 3.0 |
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Ninguno todavía. |
Victarion Seaworth 9
This is my Darkstar harpoon deck, legal for rotation.
General strategy:
You choose Darkstar for Prince and try to become first player to harpoon more effectively.
The Characters:
Arianne: high STR power icon, able to return to hand to bring Darkstar in.
Caggo: make the Bomb more lethal.
Darkstar: THE ONE AND ONLY! has 5 wonderful STR with intimidate and can wipe your opponent's board all at once.
Reducer: Claim soak, econ, cheap power icon.
Dornish Paramour: HARPOON!
House Dayne Escort: cheap character with power icon and returnable from discard pile.
House Yronwood Knight: make some worth out of Harpooning and losing then.
Colemon: cause Milk and sweetsleep are annoying. Also fun for stealing some stuff.
Nymeria Sand (SoD): Attack their hand even more when you lose dominance, nice draw, high STR.
Ser Cletus Yronwood: makes you get the initiative. Crucial for the deck, so always dupe him.
Ser Willam Wells: some nice Icon control, wonderful stats. Nice to use before VD or TMKC.
The Fowler Twins: HARPOON! but without needing to participate.
The Attachments:
Reckless: HARPOON! but free.
Sword of the Morning: HARPOON! but 3 in one and giving a mostly useless STR buff.
The Locations: Blood Orange Grove: Econ
Meadowlark: nice extra character sometime soon.
River Gate: Econ and precious Draw.
The Roseroad: Econ
The Water Gardens: Econ, hiding event costs.
The Events:
"Off To Gulltown": extra icons, either for Darkstar or the people he's Harpooning.
Dornish Revenge: HARPOON! but as event and with potential kill.
He Calls It Thinking: nice cancel for all things challenges phase.
Superior Claim: Make your power challenges worth it.
The Hand's Judgment: another cancel, cause events are annoying.
The Prince's Plan: recurable extra Icons, potentially tons of STR.
The Plots:
Duel: since you have no expensive characters, punish them for having them. Nice high initiative too.
Exchange of Information: super much draw. Is worth the RL slot.
Heads on Spikes: Extra power, high initiative, high chance after using Darkstar's bomb.
Late Summer Feast: turn 2 mostly where you don't need to be first yet, tons of money.
The Mad King's Command: Keeping the board small for Harpooning, high initiative. wonderful after using Darkstar or LSF.
The Maiden: The opener, gets you the initiative later.
Valar Dohaeris: Keeping the board small again. Punish them for playing big characters.
awesome stuff man the synergies are of the charts