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the Darkstar that was promised | 1 | 0 | 0 | 2.0 |
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Ninguno todavía. |
Victarion Seaworth 8
Idea is to make Darkstar to your Prince that was Promised, so you can get him back and also do a feint and stand him.
Unlike in other decks, you want to become first player to force your opponent's characters into participation, so they don't attack you.
Power is mostly gained by unopposed challenges after forced paticipation (FP) or bombing, or challenges.
Characters:
- Anders Yronwood: high STR for challenges or intimidate in challenges
- Arianne Martell: ambush your Darkstar after getting him back, ambushing other stuff you have, high STR icon
- Caggo Corpsekiller: bonus kill after bombing
- DARKSTAR: bombing, get him back with Prince, intimidate
- Desert Scavenger: reducing, claim soak
- Doran Martell: Icon control, giving opponent's icons so you can bomb them
- Dornish Paramour: FP
- Ellaria Sand: even more FP
- House Dayne Escort: cheap and icon, claim soak, can be discarded for reserve
- House Yronwood Knight: attacking hand with FP after bombing, (combo with Anders)
- Maester Colemon: attachment control
- Maiden of Poisons: small bombing with FP
- Ser Andrey Dalt: solid body, big icon, makes your opponent less inclined to go for dominance -> more dom-power for you
- Shadow City Bastard: claim soak, locking mid-range characters out of challenges
- The Fowler Twins: FP, again
Locations: Everything is for econ, River Gate as draw when needed, lose challenges with FP
Attachments:
- Condemned: to win challenges better
- Reckless: who guessed? FP
- SWORD OF THE MORNING: FP, do I even have to say it?
Events:
- He Calls It Thinking: cancel for everything
- SUPERIOR CLAIM: bonus for challenges won for Prince, "Superior Claim wins you the game"
- Prince's Plan: STR boost and funny icon gaining for FP
Plots:
- Maiden: Opening, you want LOTS of initiative to become First player later.
- Trading with the Pentoshi: just make a big econ (most of the times in second turn) and get some of the bigger guys you have.
- Exchange of Information: get some cards when you need them.
- Mad King's Command: keeping the board small to control better -> win more Power challenges and getting rid of your opponent's location spam.
- Valar Dohaeris: Reset, keeping the board small
- Heads on Spikes: one of your Closers, play after bombing for higher chance of character
- Clash of Kings: second Closer, better if your opponent has no icons.
I'm open for any improvement suggestions.
This looks very fun and thematic hope the gameplay works . I'm definitely gonna try this I'm the future