Lose...Lose...Win

Simulador de robo
Probabilidades: 0% – 0% – 0% más
Derivado de
Ninguno. Éste es un mazo hecho de cero.
Inspiración para
Ninguno todavía.

Corum89 47

I'm still testing this one. The whole idea is pretty risky; manufacture contested losses to load The Boneway then win your third challenge each turn (if possible) via icon manipulation to activate the bonus power on The Lord of the Crossing.

So far, this deck has proved to be a nail-biter (even more so than Tyrell X), as you are one well-placed event from caving in. It also has problem with winning when it really needs to (outside of The Red Viper or Areo Hotah ).

Comments and suggested improvements welcome.

3 comentarios

babdeveau 1

I am by no means a top player in GOT. But in MTG if your deck tries to do to much and your not focused your not going to win,

Military challenges are less painful with more chuds. Might even get a win.

Your write up says you want it to be about The Boneway

If your not having problems with Intrigue you could go -1 or -2 Attainted

I would go -1 Ghaston Grey -1 Sunspear +1 The Boneway

add in a couple of chuds to help with the military thing. I dont mind Areo Hotah at set up 3 cost 5 military, even with 2 copies instead of one you are more likely to see him So I would add 1 or 2 copies of him . and also considering adding a Palace Spearman.

Corum89 47

Agreed, dropped an Attainted and a Sunspear for an extra The Boneway and Areo Hotah; added 3x Palace Spearman to see how it runs this weekend

mrmychal 1

A few suggestions:

1) I don't see what In Doran's Name is really getting for you in this deck. You only have 29 characters right now (general suggestion - I'd add about 2-4 more characters regardless of this). You could make this a much better include if you played some number of Varys, which I would highly recommend.

2) What is The Hand's Judgment protecting you from? you have Confinement and Nymeria, not to mention a good intrigue icon spread to protect against Tears of Lys. You have [Areo Hotah(/card/01103) and Maester Caleotte for more control elements. I think more Hotah is a big requirement.

3) You're playing The Lord of the Crossing, so I think you should capitalize more on "winning by 5." Reconsider your locations, events and plots to build around your agenda. The third challenge you initiate in a turn can pretty much guarantee that any "win by 5" card will trigger. The biggest omission I see in this regard is no Support of the People. It gives you a much bigger guarantee of getting Ghaston Grey and The Boneway out.

4) I think that you should only focus on The Boneway OR Sunspear but not both. It will help tighten the focus of your deck. Are you trying to control the board by raising claim or winning with power grab? Both strategies seem viable. You stall the early game as long as possible and then get your large men out to close the game. I think you would get more consistency if you focus on either control with cards like1 Confinement, Areo Hotah, Varys with more plots to support the stalling like A Game of Thrones, Calm Over Westeros, Wildfire Assault and Sunspear (remember that Sunspear is near-useless if you lose initiative constantly, and currently your deck has just 1 reliable initiative plot). Or you focus on the power grab and get more cards like Superior Claim, Heads on Spikes, A Clash of Kings and The Boneway. I agree with`@babdeveau that the deck is trying to do too much. Select a strategy and then build your card choices around it.