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|The Great Builders||95||75||37||1.0|
|NW + Stag||0||0||0||1.0|
Do you want a short write-up, or a long one? Who am I kidding, of course you do! (????)
I haven't posted a TGB deck for a while for different reasons. Mostly because Martell were being potent (and I dare say they are my favorite house lore wise), because Baratheon Fealty was just stronger than TGB, because NW were missing cards to support the defensive archetype and others.
Right now though, we have all the pieces to make The Great Builders work as intended.
- You would notice that I've changed the main house from Baratheon to NW. This is for several reasons, but mostly because now you would have the means to make Old Bear Mormont work, as well as A Meager Contribution and White Tree to support you in lowering the opponent numbers of chars and events. Only thing I'd argue that supports this deck from Bara side currently is The Red Keep. Hence my choice.
Sworn Brother is probably made for this deck. You have a lot of Buildings and this card is value, when you do.
Dolorous Edd because his place is in a Wall defense deck before anywhere else. Stopping Intrigue, or simply opposing to secure the Wall trigger ....
- The Shadow Tower in this deck yes, because it can make some crazy good combos with For the Watch! and Dolorous Edd
Plots ( Here stuff gets interesting!):
For the Watch! is a solid card for a Wall defense deck. Think it will be in these decks forever. Combos really nice with The Shadow Tower. Opponent my try to "cheese" you when he knows that you have Dolorous Edd in hand thinking that he would dodge 2 bullets with 1 shot ( making the first challenge INT ), however u jump in, win the challenge, return Edd and trigger The Shadow Tower. Pure win.
- 2x Building Orders .... Before going "WTF??!!?" in your mind, let me share that I was running 1 in my first test games and that was a mistake. Considering the control archetype, finding that one Craven, Milk of the Poppy, Old Bear's Raven on time is just so critical.
You have 24 cards ( ~40% of your deck ) as targets for these plots and any other turn you might need a certain attachment or Location. Many of them are 1x.
Let me put it like this. You have this great magic bag that contains a cure/solution for any other situation. You want to make sure that you draw what you need, or you might have lost your chance and died.
Here to Serve because I think that fetching Maester Cressen is more important than Confiscation, especially when he can cure several Martell Attachments and Milk. Also finding your Maester Aemon to soak Mil. Claim is just value.
Winter Festival is a solid choice. You should play this mid-game (turn 3 to 5) when you have setup your Wall. It can easily give a 4 power turn w/o and challenges won on attack. If you have Throne and Chamber, 6 power.
Varys's Riddle is just a great plot atm. Especially for opener. It will give you a solid gold, most likely win you initiative and mess up opponent with a [Summer Harvest](/card/04039. Only a Trading with the Pentoshi opening can "beat him", but I can't consider that a serious player would open with this, unless he knows their meta inside-out and that everyone opens with Riddle.
- Rebuilding with Craven, Milk, Seen in Flames, Meager Contribution I feel it has enough targets to make this plot worth it. Also ... 5 gold!
Card choices that I'm looking into:
Naval Superiority was actually in place of the 2nd Building Orders in sense it's great because you can mess up and starve your opponent really bad in the first 2 plots. However, I felt it was too RNG in deciding if your opponent would play a Summer opener, or a Kingdom/Edict. Once they knew that you have both plots it turns into a real mind-fk fest. :)
I'm strongly considering the idea of getting some draw via Messenger Raven. 2 of them ( or 3) might free up the 2nd Building Orders slot, although I can't think of anything that I can move out of my deck. Attachments and Locations are set in stone. Events pretty much as well. On the character side, I have to remove Bicons, or Icons in general, to get a card draw ... Hard to make the choice.
The deck might take some time for you to learn it, so please don't expect to pick it and be a beast in your first 2-3 games. Especially if you haven't played this type of decks. Setup and when to use your Building Orders is critical.
You can get back to me with some feedback or questions.