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One Shot Viper | 0 | 0 | 0 | 2.0 |
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Ninguno todavía. |
Kirythr 3
Revamped deck significantly to remove pointless themes and characters.
Deck now has a priority of boosting red Viper to win in a single turn (this will usually be turn 4 onwards)
Secondary theme is Maesters, these are to remove conditions and save Viper to ensure he can do his "one job"
You do not want power on your faction card so that power challenges become pointless. The deck should win intrigue against all but the more the most dedicated intrigue decks and even then should be able to be OK.
Military is the only claim to worry about. Kill chaff or save with maesters if possible.