Companion. The Seven.
While you control Aegon Targaryen, he gains insight.
Interrupt: When Septa Lemore leaves play, choose a character you control with shadow. Return that character to shadows.
Link: Decklists

Commander. Mercenary. The Seven.
Bestow (2).
Each unique character you control with 2 or more gold gains insight.
Link: Decklists

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Knight.
Renown.
While Ser Manfrey Martell is participating in a challenge, renown and insight trigger when losing the challenge instead of winning the challenge.
Link: Decklists

Knight.
No attachments except Weapon.
While Ser Rodrik Cassel is attacking in a challenge, each unique character you control gains insight.
Link: Decklists


You cannot include loyal characters in your deck.
Reaction: After the challenges phase begins, kneel your faction card to choose a neutral character you control. Until the end of the phase, that character gains (choose one): insight, intimidate, renown, or stealth.
Link: Decklists

Item.
While there are no cards in shadows, attached character gains insight.
Reaction: After you win a challenge in which attached character is participating, kneel The Myrish Eye to choose and reveal a card in shadows. If it is an event, discard it.
Link: Decklists

Lord.
Insight.
While there is a Summer plot card revealed, each character you control with STR 6 or higher gains renown.
Link: Decklists

Lady.
Insight.
Reaction: After The Queen of Thorns is knelt, discard an event from your hand to search your deck for an event, reveal it, and add it to your hand. Shuffle your deck.
Link: Decklists

Lord. Small Council.
Shadow (5). Insight.
Reaction: After a non-event card you control comes out of shadows, place another card you control in shadows with a shadow token on it. While that card is in shadows, it gains shadow (X). X is its printed cost. (Limit once per round.)
Link: Decklists

Skill.
Character with shadow you control only. Shadow (1).
Attached character gets +2 STR and gains insight.
Forced Interrupt: When a challenge ends in which attached character is participating, return Unexpected Guile and attached character to shadows.
Link: Decklists

Item. Valyrian Steel.
If attached character is Euron Crow's Eye, he gains insight.
While you control no non-Army characters with printed cost 6 or higher other than attached character, attached character cannot be killed or discarded from play.
Link: Decklists

Wildling.
Reaction: After the challenges phase begins, until the end of the phase, Varamyr Sixskins gains (choose one):
- the Bear trait and gets +5 STR.
- the Eagle trait, an icon, and insight.
- the Cat trait, a icon, and stealth.
- the Wolf trait and intimidate, and gets +2 STR.
Link: Decklists

Drowned God. Ironborn. Lord. R'hllor.
Reaction: After a phase begins, kneel a character you control. If it has the:
- R’hllor trait, Victarion Greyjoy gains insight and "immune to opponents' character abilities" until the end of the phase.
- Drowned God trait, Victarion Greyjoy gains renown and cannot be killed until the end of the phase.
Link: Decklists

Warlock.
Reaction: After a character enters an opponent's dead pile, sacrifice Warlock of Qarth to put that character into play under your control. Until the end of the phase, that character gains insight. At the end of the phase, if that card is still in play, place it in its owner's dead pile (cannot be saved).
Link: Decklists


Lord.
Action: Kneel Willas Tyrell. Then, if you control:
- Margaery Tyrell, stand her.
- The Knight of Flowers, he gains insight until the end of the phase.
- Ser Garlan Tyrell, he gains renown until the end of the phase.
Link: Decklists

Lord.
Insight.
Willas Tyrell contributes his STR to your side during any challenge in which a character you control is attacking or defending alone.
Link: Decklists

Stronghold. Winterfell.
Each character with the highest printed cost among unique characters you control gains the Old Gods trait and insight.
Interrupt: When an Old Gods card would be killed or discarded from play, kneel that card to save it. (Limit once per phase.)
Link: Decklists
