Siege. War.
Treat the base gold value on each revealed Kingdom and each revealed Edict plot card as if it were 0.
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Condition.
Attached character gains a icon.
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Bastard. Sand Snake.
Obara Sand may be declared as a defender during challenges in which you are the defending player, even while kneeling.
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Commander. Lord.
While you control The Wall, Old Bear Mormont does not kneel when declared as a defender.
Interrupt: When the challenges phase ends, if you have not lost a challenge as the defending player this phase, put a card into play from your hand.
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Ranger.
No attachments except Weapon.
Action: Discard 1 card from your hand to gain 1 gold. (Limit once per phase.)
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Reaction: After you win an or challenge, the losing opponent names a cardtype (character, location, attachment, or event). Search your deck for a card with a different cardtype, reveal it, and add it to your hand. Shuffle your deck.
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Ally. Spy.
Ambush (4).
Reaction: After Olenna's Informant enters play during the challenges phase, name a challenge type. You may initiate an additional challenge of that type this phase.
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Guard.
No attachments.
While you are not the first player, Palace Spearman gains an icon.
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House Redwyne. Lord.
Reduce the cost of the first event you play each round by 1.
+1 Income.
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Astapor.
Reaction: After you win a challenge, kneel Plaza of Punishment to choose a character without attachments. Until the end of the phase, that character gets -2 STR and is killed if its STR is 0.
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Noble. Scheme.
When Revealed: Place 1 stand token on Power Behind the Throne.
Action: Discard 1 stand token from Power Behind the Throne to choose and stand a character.
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Reaction: After you win a challenge by 5 or more STR as the attacking player, choose and kill a character controlled by the losing opponent. (Max 1 per challenge.)
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Reaction: After you win a challenge by 5 or more STR as the attacking player, choose a location controlled by the losing opponent, and discard it from play. (Max 1 per challenge.)
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House Tarly. Lord.
Renown.
Reaction: After Randyll Tarly's STR is increased by a card effect, stand him. (Limit twice per phase.)
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Army. Ranger.
No attachments except Weapon.
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Raider. Wildling.
No attachments.
Reaction: After you win a challenge in which Rattleshirt's Raiders is participating as an attacker, choose an attachment controlled by the losing opponent, and discard it from play.
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Kingdom.
When Revealed: Choose up to 3 cards in your discard pile, and shuffle them into your deck.
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Kingdom. War.
When Revealed: Choose a character with printed cost 5 or lower in your hand or discard pile, and put it into play.
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Dragon. Hatchling.
No attachments.
Reaction: After you win a challenge in which a Stormborn character you control is participating, choose and stand a Stormborn character. (Limit once per phase.)
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