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Derivado de | ||||
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Doran's Jank - 2nd at Aldershot SC (32 players), pre GoH. | 49 | 30 | 21 | 1.0 |
Inspiración para | ||||
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Knights cannot be blocked | 2 | 2 | 6 | 1.0 |
Kale Enders 236
I took this to a store championship in Kansas City today after play testing it last weekend and going 7-1 with it. This is a deck that I never imagined working, and it works surprisingly well. What I have noticed coming from Martell is a lot of icon removal, but not much else, and this deck takes the focus away from micromanaging -icon attachments, and puts the focus back on the characters and tricks. At the store championship today, I ended up going 5-0 and closing the day with 1st place. My first every joust tournament win. I went against Greyjoy/Watch, Baratheon/Kraken, Greyjoy/Crossing, Lannister/Kings of Winter, and Greyjoy/Crossing again. Some of it was pure luck, some was just capitalizing on mistakes, but the pinnacle of this deck is the sheer amount of moving pieces and math that people have to deal with. They have to pre-plan, read, plan, count, count more, count even more, and then make a move, after which you respond or make a play that goes against the plan and they have to re-think everything.
The intimidation factor of cards like Ghaston Grey, Myrcella Baratheon, and of course Nymeria Sand are enough to push people to play in completely different directions. While cards like Nightmares, Burning on the Sand, and His Viper Eyes give enough surprises to muck things up for your opponent.
The Boneway can really be an unsung hero for this deck, and the faction in general. If you get it out early, you can easily outrace aggro decks by feeding off of their aggression and putting them on a clock. Against more control heavy decks, it still gives an alternate way to gain power, and forces them to play around it.
Power play of the deck is definitely abusing Ghaston Grey, it is your ace in the hole, and there is nothing quite as satisfying as bouncing a duped character with it, and then hitting them with His Viper Eyes to pitch it out of hand.
Side note, the list that I took inspiration from did not run a reset or a Confiscation, so based off of my character base, I decided to give The First Snow of Winter a shot, since I had seldom used it before, and it seemed useful to get extra uses out of Areo Hotah, and Greenblood Trader. Funny enough, The First Snow of Winter Won me three games today alone by providing full or partial board wipes on their side, and leaving me with solid 4+ costers to wreak havoc.
It is a fun and weird deck, that on paper should not function. But it does, and it does well. I think the other point in its favor is that since Martell has been the worst faction in the game for so long, and no one has really been playing it much, it came out of left field and people just are unsure as to how to play against it/what all of their cards do at this time.
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I think it's nearly impossible to run a Martell deck without First Snow of Winter. Everytime I take it out any Martell deck I run, I crash and burn to character spam. It's still such a good plot and it clears away some very irritating characters to allow their big guys to die quicker! Knights of the Sun on a FSOW turn can be lethal, especially if Renown has been triggered! Great to see you doing well! I've got two store champs coming up in the next two weeks and I'm taking my ultra Reset Martell deck which has done well already but I really like this too! |
I really haven't felt the need for targeted kill or location control yet. I would say that Put to the Torch would be a bigger clutch card than Put to the Sword in this deck at least. Solely because you have enough board control and big characters to not worry as much, that being said, the real star is pushing out that The First Snow of Winter and leaving their bigger characters completely open while you initiate the snowball. If you are having trouble with a lot of big characters, a lot of renown, etc. a Put to the Sword may be worthwhile. While Maester Caleotte is a wonderful card, and getting that extra character can help, the tech that these plots give me haven't made me feel the need for it. As much as I love the Relentless Assault, there wasn't really anything good for Martell out of Tyrion's Chain. Go figure, right? Thank you again for the kind words and questions. And good luck with your deck! I look forward to hearing about the tweaks that you make, and how it works. =) |
Well done. Glad to see this deck shape having success. |
Thanks so much! I'm glad to finally be able to play my favorite house and for them to actually be viable for once. XD Awesome! I have one more to go, this coming Saturday, and I'm definitely taking this deck. I'm glad to see more Martells running around, and hopefully we will see them make a comeback. Good luck in your tournaments! |
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Myrcella made a huge impact straight away in my Reset deck. She can withstand a First Snow and provides great power defence and the renown is just a lovely bonus. I've found I've had to include Pyromancers recently but I don't think they'd work in your deck. They are fun when you can discard something powerful like the Arbor or Red Keep though. Finding their cost hurting me though and I think I'd be tempted to swap them for 2 x Knights of the Sun. Even in my hard reset deck they could provide good efficiency like you say and again, withstand First Snow. Will try it out! |
In Tyrion's Chain Ser Arys seems to fit nicely in this type of deck - He is also immune to first snow and can be quite a suprise when put into play with Arianne. Did you always go: Long plan -> First Snow? And what was usually your opening plot? I was thinking also about putting Varys Riddle just in case for situation when opponent will play agressive valar when I have no dups. |
Plot order so far: Long Plan in to Valar (depending on what I get set up) then Varys Riddle in to First Snow. This is with my Reset deck though. Probably wouldn't use Valar in this style of deck though! |
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Plot order really depended on the situation and what I drew back into. If I had a good setup and they didn't, Marched to the Wall. If I drew into The Red Viper or Doran Martell and had the setup to use them, I would flip A Noble Cause. On rare occasions I would flip The First Snow of Winter out the gate if they had all low drops and I was able to setup two 4 drops and an econ card. The Long Plan was also a solid option as an opener if I just had no idea what to do or expect, as it sets me up for a really good second turn to start the snowball. Winter Festival was seldom played early, usually it was turn 3+ and used to just accelerate the endgame. Close Call was only used after something I cared about died, or if I was absolutely desperate for an extra card. I don't believe I played it a single time, but I'm glad I had it. Same with Confiscation. The key to the plots for this deck is not necessarily that they go in a certain order, but more so that they are so interchangeable that you can use any of them at nearly any time based on what you feel you need, and they have enough gold on them to keep the machine moving. Long Plan into First Snow was definitely a play I made several times though, mostly because it was just plain effective, and the situations allowed me to lose a few challenges to get 7+ gold on a First Snow turn. Varys's Riddle is sooooo dicey, but it's hilarious when it hits someone for a double Marched or double Valar. If you can anticipate when someone is going to pop Valar, perhaps Battle of the Blackwater would serve you well? You have the initiative on them, and can strip them of all of their dupes prior to having Valar trigger. Or use it aggressively to strip the saves and just push. Definitely experiment and play test and see which things are functioning best for you. Everyone's meta is different, and one thing that I've learned from this deck is that things that are seldom used can truly be a dark horse, and you can't put a price on the element of surprise.
That's really solid. I like the idea of a full fledged reset deck. And perhaps Battle of the Blackwater may help you in that deck as well. Yeah, definitely won't be running Valar in this one. My stuff is expendable, but not THAT expendable. XD |
Have you played against stark winterfell/cate and how do you handle that? If you try to push a viper win, those could be a problem as well as bara kneel in that manner. Have you considered some standing effects to handle those 2 situations? |
Bara Kneel is much tougher to go against when relying on a couple of big combos like Viper HOWEVER I'm guessing that is what Milk is for. They are the faction I've struggled against the most in the past and my wins have always been using Reset decks - Varys/Valar etc. |
I can actively say, playing against your deck many times, your deck is broken! |
And as Bara-Kneel is rather annoying, but generally I can outrace them. If they spend a lot of cards/gold on kneeling characters down, and I'm playing 1-2 characters a turn, they aren't dropping enough on the board in terms of characters to match it. It's still extremely annoying, and well timed kneel, like Even-Handed Justice on my third challenge is beyond irritating. Or them going second and popping several characters with Consolidation of Power. The nice thing about Bara is that they spend a lot on dropping low cost characters, so when they drop small things and do some kneeling, I flip First Snow and usually all they have is one or two characters, while I have 3+.
And thanks, all for commenting! =) |
Firstly, congratulations on the impressive finish. I've been looking for a decent aggressive Martell deck to showcase as a counterpoint to their usual boring control style. I especially like the interaction between The Boneway and The Lord of the Crossing, however, going forward isn't this combination just begging to get stolen by Sea Bitch? I mean the card is already good against Ghaston Grey so I'm concerned that your Greyjoy matchup gets much worse post Tyrion's Chain. |
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My best plays vs GJ is when you can control their character state enough that their locations can't hurt you. If you let them get too much on the board it's a struggle to comeback from due to all the unopposed etc. |
While Sea Bitch is a nice card, I don't think it's going to see as much play as it should. Especially when a good chunk of the better locations it can hit aren't in factions that are being highly represented right now. As far as it goes specifically against The Boneway, it's easy to play against. As It can still give me some trouble, but I think that if it sees a lot of play, it's going to hurt a lot of people anyway. Like stealing a Small Council Chamber with 4+ power on it for the win. |
Been playing the deck a bit, I really enjoy it. My only issue is economy. With so many expensive chars, I'm having trouble putting the big names out there. I don't think I've been able to play Doran Martell yet, and playing The Red Viper usually means nothing else that turn. What do you think about adding a Trading with the Pentoshi? Probably for Close Call, Confiscation or Winter Festival, not sure which. |
This deck needs 2x In Doran's Name for extra economy and 2x Seal of the Hand for the Bara matchup, or just extra power gain in other matchups. You're all welcome. |
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Edit: Not really the same, but doen's change too much |
Out of the 13+ games that I've played with this deck, I have yet to run into any economy issues. Cutting Bodyguard in a Valar meta seems extremely smart and won't backfire at all. Cutting tech cards like Elia Sand that helps push challenges through, or Maester Caleotte who does the same, or can hinder their characters also seems like a wonderful idea. Taking out The Boneway basically makes you have nothing to fall back on, specifically something that punishes them for doing well. And Bastard Daughter is not always a monocon, but I'm assuming you would like you remove Nymeria Sand as well, since she actually has no icons. But, I tell you what, I'm intrigued. If you get a chance to go and build your version of this deck and play it in a tournament, I would honestly love to see how well it turns out. |
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Either way, I was serious, I would genuinely like to hear how well your variant does. And it would offer a lot of insight into the differences between our metas. Good luck, and thanks for commenting. |
Now now gents! Let's keep it civil |
Then againt... it's just strategy, and your deck is great |
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Well I've been playing Martell in 1st ed and I am playing it now no matter in how bad spot they are. Loyal to the house... I liked the deck and playtested it a lot last days. Imo Martell tempo (Crossing) is good (no matter if it is with big chars (viper, doran) or with chuds). However Stark tempo, GJ tempo etc. are better and faster - have more control and gain power faster. Martell Fealty/Banner control is good but Bara control, NW control are better and have more control. So from the start of the game Martel are in a really bad spot, there was a light in the dark at one moment but then valar came. And I'm really sad about that fact. Whatever idea you have - for control, kill, tempo, rush... there is other house that can do it better than Martel. Sad. Bad Nate French. I don't believe Ricasso will change much. Depending on one card is never great idea. However I am happy to see decks like this one making some wins but imo I think those are based on the local meta and some luck and with that I don't want to offend the author of the deck nor his skills. I really love reading reports and analysis like this one and the deck it is derived from so kudos to that. |
We are a mix of control and hitting back. We aren't all about losing challenges in this new meta. Sure kneel hurts but it hurts everyone. Same with passive power NW / Bara. It isn't just Martell it hurts BUT we have some of the best tools to get around it - icon removal for St5 Mil attacks etc. Not easy but PttT is a making a big comeback. The trouble is that any Martell deck is hard to pilot. The hardest IMO as you've got to be patient, know when to lose and when to strike. Most fun when it works! |
And yet vs painted-throne the resent does not really matter unless you've got throne for your own. Standard gj with all the saves and big bombs imo is really hard matchup as well. Hope you don't get this as an attack. I really love having those discussions :) I would love to check your deck if it is available of course :) |
Painted Table combo is unreal hard to play against. Especially with the throne out. I did 4 games last night vs Tyrrell / Stag dom package and every game it was out and hurting. The only way I won 2 games was to just push power through and accept the Table loss in dom. He kept putting my own throne and PttT to the bottom of my deck with BAMF which was incredibly annoying. In the end the cards that won me the game were Varys reset and Valar and then pushing through as much as possible with Myrcella (she's my MVP lately). It's a massive struggle but we fight on! |
Yes, other factions do everything else better than us, but I think what specifically has helped me is that since no one plays Martell in my meta, or any of the surrounding metas, that people don't have experience playing against them, and don't know what their cards do, so they are unable to develop a proper strategy, especially since Martell plays so drastically different than the other houses. Right now it's about the element of surprise, and it's working. It may not last long, but we have to take what we can get. XD I do agree that Bara-Dom is annoying, and same with GJ-anything. I personally have been able to take down both without too much issue, but it may have been that I knew exactly what to do and when, and I was able to bait the players into doing what I needed them to do. And as |
Elia Sand is fantastic against them though, we did some more games after and I managed to get her out early and PttT his locations. It was fairly easy sailing (HA!) after that. GJ/Bara are definitely are hardest match ups at the moment. Political Disaster may see some play this weekend for our next SC LOL!!! |
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I think we'll see maybe more characters or something that triggers when dying to really gel. We desperately need more eco for the events though, we have brilliant events but damn they are pricey (excluding our awesome 0g events of course hehe) |
I think it would be interesting to see. Although, I imagine we will see more of that coming out of Stark, since that is their theme. I completely agree, Martell needs a new economy card to fuel those expensive events. Maybe a Tourney Grounds could be functional? |
I went to another SC today and used a slightly tweaked version of this deck - I ran 1 x The Hand's Judgment instead of Nightmares and I used Naval Superiority instead of Confiscation First Game vs Greyjoy/Stag - I got to 14 power incredibly fast between Nym/Viper/Doran just pushing through the Crossing bonus. Then a mistake I will remember for a long time - he played Rise of the Kraken, I played Winter Festival...He went first and needed at least 4 or 5 power, I didn't oppose then quickly realised my mistake and then said actually I'll oppose but felt like I had cheated him so I allowed it through and he won the game, he even said he felt like he shouldn't have won :( so gutting. Game 2 - Bye. So insta-draw, which hurt me loads. Game 3 - Targ/Crossing - Managed to get Doran out early with Nym/Myrcella then eventually Viper. Managed to swing on plot 6 for power of 34 and he couldn't do anything so I won. Game 4 - Tyrell/Summer - Kept his board controlled and then eventually got the Viper out who just kept pushing unopposed challenges to power rush. Missed the cut by one place but overall this deck feels incredibly good fun, people just didn't really know how to play against it and the challenge math threw them off many times and not knowing whether to attack or not when Ghaston was out. Naval was a punt and just because I thought I might get lucky on a plot, only managed to hit once vs the Greyjoy player Turn 1 which really hurt him. Funny as hell though. Really great SC though and learnt a hell of a lot. |
Great day. Great deck. Great player :) |
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As I mentioned earlier, I really love playing the deck and I kind of solved my economy issues by using Time of Plenty x2 instead of Winter Festival and Close Call. Now I frequently have too much gold I can't spend... obviously more than a deck thing, I need to learn to play Martell better :) I think Close Call needs to go back in not only for the occasional unexpected death but also for the draw, which is another issue I frequently have (probably also related to my lack of skill). I think I'm going to try adding a copy of You Murdered Her Children just because I really, really want to win a game with it. And what do you think of Gossip and Lies as a closer? I think it has its place, maybe instead of Confiscation. |
Congratulations! All the Glory for House Martell! :)
Questions: Have you tried this deck against tik'tak decks like Bara Dominance with trone and painted table of pure defensive NW-Wall? I'm thinking of putting in deck my own Iron Throne (maybe with support of the people) just to make Dominance difficult to win for my opponent.
Did you considered some more "win by 5" events in deck like PttSword, PttTourch or Support of the People?
Have you tried in plots Here to serve? Maester Caleotte from the beginning is so good in crossing IMO.... Any changes after Tyrion's chain?