"A Thousand Eyes, and One"

Rules FAQ

  • You draw 1 card regardless of which option you choose for the first part of the effect. Drawing a card is not tied to the second option.

  • You can play this event just to draw 1 card, even if no opponent has any cards in their hand or shadows area. (See previous ruling on The Inn at the Crossroads.)

  • In a Melee game, you are not allowed to show the cards to another player when you look at them. However, you may verbally share any hidden information you have learned. When you do, you are not required to tell the truth. (See Hidden Information.)

  • A player is not allowed to shuffle or rearrange their shadow cards at any point. If you look at multiple cards in a player's shadows area, you should be able to track their identity for as long as they remain in shadows. (See While a card is in shadows.)

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Septa Unella

Rules FAQ

  • Septa Unella blanks non-participating characters as well.

  • When Septa Unella attacks, she does not cause other attacking characters (nor potential defending characters) to lose stealth until after the window for using stealth has already passed.

  • If a character gains power for renown, Septa Unella's ability can cause it to lose other challenge resolution keywords (insight, intimidate, or pillage) before they are used. The first player determines the order in which challenge resolution keywords are processed. Note that all challenge resolution keywords are optional though, so it is perfectly valid for a player to decline taking power for renown.

  • If two or more constant abilities would blank one another, the first player decides which one applies. (See Priority of Simultaneous Resolution.)

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Garth Greenhand

Rules FAQ

  • If you lose control of attached location, Garth Greenhand will become illegally attached and will get discarded. That also happens if Garth Greenhand's text box is blanked at any point (for instance, by Brother's Robes), because it will lose the play permission of being allowed to be attached to a location rather than a character. On the other hand, assaulting (or otherwise blanking) attached location will not cause Garth Greenhand to become illegally attached.

  • You can attach Garth Greenhand to a limited location like The Arbor or Redwyne Straits.

  • You can trigger Randyll Tarly (Core) immediately after he becomes a participating character. If you are the attacking player, this happens in the same reaction window as reactions to a challenge being initiated and reactions to a character being declared as an attacker. If you control Highgarden Courtier, you can stand any unique character you control in the same way.

  • Characters get +1 STR after they are declared as attackers, so it will be too late for Roseroad Patrol to use stealth if a character you control becomes a character with the highest STR in play due to Garth Greenhand's ability.

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Blackwater Forces

Rules FAQ

  • If Blackwater Forces is participating in the challenge, it is a valid target for its own ability. But note that it will no longer be participating if the ability that stands it also removes it from the challenge.
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Grey Worm's Spear

Rules FAQ

  • Attached character is "attacking" when it is participating in the challenge on the attacking player's side. This happens from the point when the challenge is initiated (Step 4.2). A defending character is any character participating in the challenge on the defending player's side. This usually happens from the point when defenders are declared (Step 4.2.1).
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