The Bastard's Boys

Rules FAQ

  • The “printed cost 5 or lower” restriction applies to both House Bolton and non-.

  • You can sacrifice The Bastard’s Boys to put a different copy of The Bastard’s Boys into play from your hand.

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King Robb's Bannermen

Rules FAQ

  • King Robb’s Bannermen overrules the usual limit of only being able to target 1 location using assault.

  • In a rare situation where you control another character with assault that has a higher printed cost (for instance, a 7-cost character with The Horn of Winter attached), you can choose that character to assault a 6-cost location (House of the Undying, The Wall (TMoW)), and King Robb’s Bannermen will still be able to assault an additional location with lower printed cost (as long as you control a King character).

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Defending the Wall

Rules FAQ

  • A character is considered to have a challenge icon or to not have that icon. A single character that has and/or is gaining the same challenge icon from multiple sources functions as if it has one instance of that icon. (See Challenge Icons.)

  • You can play this event even if you are the attacking player, in case you want to stand one of your attacking characters and remove it from the challenge. In a melee game, you can play it even if you are neither the attacking nor the defending player.

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The Shadow Tower

Rules FAQ

  • Each player owns the cards that were in their deck at the start of the game, regardless of who currently controls them.

  • Once you reveal the card, if it is a non-unique character that can enter play under your control, you must put it into play even if you do not wish to (Bolton Flayer).

  • If the card you put into play has a reaction to entering play or coming out of shadows (for instance, Shadow Priestess), you can immediately trigger that reaction.

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Iron Emmett

Rules FAQ

  • Iron Emmett stops all card abilities that would put characters into play, as well as characters returning to play after being removed from the game (for instance, due to Mace Tyrell (R) or Coldhands). If a character that was removed from the game cannot return to play when its removal effect expires, that character stays removed from the game indefinitely.

  • If you use Mace Tyrell (R) during the challenges phase, the character will return to play at the beginning of the dominance phase, so Iron Emmett will not prevent it from returning to play.

  • Even if a character without the printed icon would immediately gain that icon while in play (for example, Rickon Stark while you control Shaggydog (WotN)), Iron Emmett does not stop such a character from entering play.

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