Roose Bolton

Rules FAQ

  • Roose Bolton kills your own participating loyal characters as well, but triggering his ability is entirely optional.

  • If Roose comes out of shadows after the winner of the challenge is determined (for instance, with Starfall Spy), killing each defending character will not retroactively make the challenge unopposed, and killing each attacking character will not retroactively prevent the attacking player from winning the challenge. But killing all participating characters could still be relevant for abilities like Chivalry of the South.

  • In a Melee game, you can trigger Roose during a challenge in which you are neither the attacking nor the defending player.

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Weirwood Grove

Rules FAQ

  • The reaction can be triggered only after all When Revealed abilities have resolved.

  • You can trigger Weirwood Grove even when an opponent reveals a new plot outside of the plot phase (for instance, with "The Rains of Castamere").

  • You are considered to be the controller of the plot while you initiate its When Revealed ability, so the immunity granted by cards like Septa Mordane or Maester Luwin will not work for you, but it will work for your opponents.

  • If an opponent has Outwit revealed, they can use it to cancel the When Revealed ability you are trying to initiate with Weirwood Grove (assuming they also have a Maester and their faction card is still standing). Other cards that can potentially cancel the When Revealed ability include Fear Cuts Deeper Than Swords, Lord Protector's Retainer, Rickon Stark and Someone Always Tells. For Someone Always Tells, the phrase "opponent's event or triggered plot ability" will always apply to the player triggering Weirwood Grove, not to the owner of the plot Weirwood Grove is trying to trigger.

  • If an Omen plot card is revealed, Gared can kneel the faction card before Weirwood Grove could be used.

  • You can initiate the When Revealed ability of Varys's Riddle to initiate the When Revealed ability of your own plot again.

  • At Prince Doran's Behest will be gone by the time you could initiate its When Revealed ability (unless a player reveals it as their final plot).

  • If you initiate the When Revealed ability of Power Behind the Throne, you must put a stand token on Power Behind the Throne rather than on your own plot. The controller of that plot can then use that stand token to stand a character.

  • Pulling the Strings will let you initiate the When Revealed ability of a plot in an opponent's used pile, not in yours.

  • Initiating the When Revealed ability of Summer Harvest will let you define the value of X on Summer Harvest as 2, in the same way Varys's Riddle does. If the value of X has already been defined as a different number, the first player decides which value of X is used.

  • If you initiate the When Revealed ability of a City plot (for instance, A City Besieged), it will check for the number of City plots in your used pile, not in the used pile of the plot's owner.

  • If you initiate the When Revealed ability of The Last Greenseer again, you just switch the base values back to the way they were before The Last Greenseer first triggered.

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Desperate Deserter

Rules FAQ

  • You can trigger the reaction when Desperate Deserter itself comes out of shadows. You can also trigger it when you play an event from shadows.

  • If A Traitor's Whisper puts Desperate Deserter and another card into play, you can trigger Desperate Deserter, but the opponent can also trigger it in the same reaction window and immediately give it back to you.

  • The -1 gold on Desperate Deserter is taken into account when calculating whether you gain 1 or 2 gold for Underground Vault.

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The Dornish Wars

Rules FAQ

  • The constant ability prevents characters from gaining any instance of any challenge icon, even if the overall calculation for that character having (or not having) that icon would not change.

  • Any constant abilities or lasting effects (even pre-existing ones) causing characters to gain challenge icons cease to apply in that part while the constant ability of The Dornish Wars is active. For instance, a character with Ser Pounce attached will not gain an icon, but it will still not kneel when declared as an attacker in an challenge. Similarly, The Prince's Plan can still be played to give a character +STR and a challenge icon, but the character will not actually gain the challenge icon while The Dornish Wars is active. However, If The Dornish Wars later becomes blank or leaves play, the character will then gain the icon you chose when The Prince's Plan was played. (See previous ruling on a similar interaction.)

  • You cannot trigger any ability that would fail to change the game state due to the constant ability of The Dornish Wars (for instance, Edric Dayne (Core) or Selyse Baratheon (Core)). In other words, an ability has to do something other than just cause a character to gain a challenge icon (for instance, Syrio Forel, Varamyr Sixskins, Bran Stark (OR), Nymeria Sand (TRtW), etc.). (See previous ruling on a similar interaction.)

  • A character that cannot gain challenge icons is not a valid target for "Off To Gulltown". But you can still target a character controlled by the player who has The Dornish Wars revealed, and draw 1 card.

  • A character that is immune to the effects of The Dornish Wars can still gain challenge icons and cannot be targeted with the reaction (for instance, Arya Stark while Septa Mordane is in play).

  • A character "gains" a challenge icon whenever a card effect specifically uses that phrase. If a character stops losing a challenge icon (for instance, due to an effect like Confinement expiring), that character is not considered to have "gained" that icon.

  • A character is considered to have a challenge icon or to not have that icon. A single character that has and/or is gaining the same challenge icon from multiple sources functions as if it has one instance of that icon. (See Challenge Icons.)

  • You can choose any icon, even if the chosen character currently has no instances of that icon.

  • If you remove an icon that would cause the only remaining defender not to contribute its STR to the challenge in which The Red Viper (OR) is attacking, it will not retroactively make the challenge unopposed.

  • You can trigger reactions like Sandstone in the same reaction window, after you have triggered The Dornish Wars.

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Tyene Sand

Rules FAQ

  • You lose dominance if an opponent wins dominance. In a Melee game, multiple players can lose dominance, even if one of them has a lower total for dominance than the others. If there is a tie for dominance, no player wins or loses dominance (unless The Moon Door is in play).

  • Ser Andrey Dalt and Uneasy Truce do not prevent you from triggering the reaction, because an opponent can still win dominance even if they cannot get any power from it.

  • You can move power to a character that "cannot gain power", as gaining and moving power are two different things.

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