A Meeting of Minds

Rules FAQ

  • If you reveal a different plot card before the K step of the DUCK sequence, Small Council characters will lose insight before you could resolve it.
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Candle in the Dark

Rules FAQ

  • If Candle in the Dark enters play after attached character has already been bypassed by stealth, it will not allow the character to be declared as a defender in that challenge.

  • A triggered ability is any ability with a boldface precursor, such as an Action or a Reaction, including forced abilities. You can also cancel your own triggered abilities.

  • If a card with the printed shadow keyword is blanked or has lost the shadow keyword in some other way, it is not considered to have shadow.

  • You can attach Candle in the Dark to an opponent's character, but you cannot kneel that character to pay the cost of the ability. An opponent's game elements may not be used to pay a cost. (See Costs.)

  • If Candle in the Dark is canceled, attached character still kneels.

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Alleras the Sphinx

Rules FAQ

  • The card becomes hidden information after it is placed under your agenda. You do not need to maintain the order of cards under your agenda, so an opponent cannot track whether the card has left that "area" (for instance, by triggering The Conclave).

  • If an ability allows you to play cards under your agenda as if they were in your hand (for instance, Archmaester Marwyn), you can immediately play any card that shares the reaction window with Alleras (for instance, The Scorpion's Sting).

  • If you are not running an agenda, you cannot trigger the reaction.

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Enameled Green Armor

Rules FAQ

  • See Characters contributing their STR for some general rules related to this mechanic.

  • Any card ability that explicitly says a character does not contribute its STR to a challenge takes precedence over any card ability or framework effect that says the opposite.

  • You do not take control of the character, nor does it stop participating in the challenge on the opponent's side. If you win the challenge, you cannot resolve any keywords for that character. If the opponent wins, they can resolve the character's keywords even though the character contributed STR to your side.

  • If the character that is contributing STR to your side is later removed from the challenge, it will continue to contribute STR to your side.

  • After the ability is triggered, its effect will persist even if attached character and/or Enameled Green Armor leave play.

  • You cannot win the challenge unless you control at least one participating character. If all of your participating characters have been removed from the challenge (or left play), you will not win the challenge even if something else is still contributing STR to your side. If your STR total is higher than your opponent's (or equal, if you are attacking), the challenge ends with no winner or loser.

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Baelor Brightsmile

Rules FAQ

  • In order to bring a card into play as a duplicate, both the duplicate and the unique card that would be duplicated must be owned and controlled by the player attempting the duplication. (See Duplicates.)

  • If Baelor has multiple facedown duplicates, you cannot rearrange their order in a way that disguises which card is which. An opponent triggering Craster's Keep Mutineer should be able to track the order of facedown cards. They should be able to tell which duplicate was put into play first, which was second, and so on. You are not required to remind opponents about which cards were revealed as part of Baelor's reaction though, since the identity of those cards has since become hidden information.

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